Full notes
Full Bloodsmith update
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Repeated intro
Hello Again Everyone
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Bloodsmith changes
We just released a big new update for Bloodsmith! Here's everything that's changed:
🔥 Abilities & Skill Tree
Added a brand new ability: Burning Blood
Added upgrade paths for abilities
Added a full Skill Tree to unlock and upgrade your abilities (still a work in progress so expect some rough edges)
New ability wheel improvements and smoother ability switching
New icons and visual polish across all ability UI
⚔️ Combat
Balance changes across multiple abilities and damage values
Added Status Effects (including burning/DoT effects)
Fixed a bunch of combat bugs (AOE damage, knockback issues, and more)
👾 Bosses
Fixed bugs in the Rotshade boss fight
🎬 Cinematics
Added 2 new cutscenes
Player can no longer shoot during cutscenes (oops, fixed)
🌍 World & Environment
Tower entrance updated with new textures, fixed collisions, and a new gate before the boss area
Added fog effects to the Rotshade arena
🎨 UI & Menus
Updated health bar, notifications, popups, and tooltips
Options menu now has proper default settings (fullscreen, FPS counter, resolution)
General UI cleanup and polish pass
🔊 Audio
New sound effects for item pickups and notifications
Fixed missing footstep sounds on stairs
Torches now have a burning sound loop
🎮 Controls
Heal now has its own dedicated keybind
Switched several inputs over to a more reliable input system under the hood
💾 Other Fixes
The save system now works properly
Added new particle effects throughout
Minimized game crashes
Everyone who already has a key for the game can give it a shot and let us know what they think.
Thank you! 🩸
Source
Changelog.gg summarizes and formats this update. How we read updates.
