In this update4
Full notes
Full Bloodshed update
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What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
Bloodshed changes
Greetings, Survivors!
We've just launched another update for Bloodshed, bringing the game to version 1.0.14. It's improving the performance, includes some changes to the balancing and controls, and some general bug fixes.
This is the full changelog of the update:
Controls
A Quick Turn function has been added by popular demand! You can now quickly turn by 180° by pressing D-Pad left/right on your controller, or alternatively the Z/X keys on the keyboard, or mouse buttons 4 and 5. As usual, the key bindings can be customized using the Controls Editor in the options menu.
Turning speed factor added: You can now customize the camera's turning speed in the controls menu.
Balancing
All costs for consumables have been reduced to incentivice spending more of your hard-earned gems on these very useful items.
Fireball has been completely rebalanced and has an additional high chance to inflict fire debuff
Minigun now has a higher overheat reduction decrease across all weapon levels
Pitchfork now has higher base damage and slightly less cooldown
Machete now has increased base damage and reduced cooldown
Increased base damage and level-scaling for Uzi
Increased base damage and level-scaling for AK-47
Increased base damage and level-scaling for Dual Pistol
Increased base damage and level-scaling for Tesla Cannon
Hives and Chameleon Creatures now drop more XP when defeated
Strength of Smart Bomb now scales with mission progress and global enemy strength, making it more effective later in missions
General bug fixes
Fixed problematic lampposts in Stilted Skirmish where player characters could get stuck
Fixed issues with lava in Purgatory mission: Fog color is now reset correctly after emerging from the lava and lava surface is now visible from below
Performance
Additional measures have been taken for improving the overall performance:
All environment materials and shaders have been replaced/optimized
Improved performance impact of Smart Bomb execution
Fine-tuned detection ranges for all enemies
Fine-tuned AI update intervals in order to reduce overhead of pathfinding calculations
Capped max popcorn enemy count
Implemented several additional improvements
As always, your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the Steam Community Hub, or on our Discord channel. That would really help us a lot! 🤘
Happy Slay Day! com8com1 Software & Headup
[dynamiclink href="https://store.steampowered.com/app/2747550/Bloodshed/"]
Source
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