Full notes
Full BloodLust 2: Nemesis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
BloodLust 2: Nemesis changes
Too many to count but close to 100 updates while in Early Access. Getting ready to release soon. Its been crazy! Want to thank everyone who contributed with suggestions. Some made it in and others didn't (However that doesn't mean they weren't good ideas... its just tough when its such a big project and only a solo dev) - Several of my initial ideas didn't make it in either. But still very happy with the game and turned out much bigger and better than I ever thought! (too big lol)
If you feel like helping out, please feel free to...
Wishlist
Give the game a Review
Tell your friends about it
Latest update includes a few fixes...
Added "Don't go too Deep!" to hints for interrogation tactics - Lowered requirements for random quest - Fixed flash between loading screen on fast travel pits/skip pits - Removed warp distance symbol staying on screen - Fixed Vial typo - Fixed clan stash full - Added Varock's Voice when killing guards instead of intimidating them
Source
Changelog.gg summarizes and formats this update. How we read updates.
