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Steam News15 August 202510mo ago

Difficulty explanation and update

Normal Difficulty ( renamed to Very Challenging ) Is very challenging by design, game was created with this difficulty as default, hence it called "normal".

In this update3

Full notes

Full BLOODKILL: Goreblast Overkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedIs very challenging by design, game was created with this difficulty as default, hence it called "normal".use Slam Away strategically (kills with Slam Away reload all guns)
changedIs very challenging by design, game was created with this difficulty as default, hence it called "normal".use pickups strategically (when you have 100+ HP/Armor you get 30% from pickup)
fixedIssues I know ofSlow loading time, especially on lower end CPUs - this will be improved ( UPD. - fixed )
fixedIssues I know ofCrashes, especially on lower end CPUs - weaker CPUs often crash apparently, looking into that also ( UPD. - fixed one cause of crash, not sure is there any other causes)
fixedUpdate notesfixed that sometimes difficulty incoming damage multiplier didn't work
changedUpdate notesadjusted difficulty presets - all levels below normal now have much lesser values

BLOODKILL: Goreblast Overkill changes

changeduse Slam Away strategically (kills with Slam Away reload all guns)
changeduse pickups strategically (when you have 100+ HP/Armor you get 30% from pickup)
fixedSlow loading time, especially on lower end CPUs - this will be improved ( UPD. - fixed )
fixedCrashes, especially on lower end CPUs - weaker CPUs often crash apparently, looking into that also ( UPD. - fixed one cause of crash, not sure is there any other causes)
fixedfixed that sometimes difficulty incoming damage multiplier didn't work

Normal Difficulty ( renamed to Very Challenging )

Is very challenging by design, game was created with this difficulty as default, hence it called "normal".

  • You will need to sprint around fast, often prioritizing survival over shooting

  • switch weapons more instead of reloading machine gun midfight

  • use Slam Away strategically (kills with Slam Away reload all guns)

  • use pickups strategically (when you have 100+ HP/Armor you get 30% from pickup)

But to make it not so frustrating there's plenty of checkpoints so you don't loose much time when dying.

Lower Difficulties

You can scale it down all the way to 5% of incoming damage and enemies run speed to 50%

Issues I know of

  • Slow loading time, especially on lower end CPUs - this will be improved ( UPD. - fixed )

  • Crashes, especially on lower end CPUs - weaker CPUs often crash apparently, looking into that also ( UPD. - fixed one cause of crash, not sure is there any other causes)

Update notes

  • fixed that sometimes difficulty incoming damage multiplier didn't work

  • adjusted difficulty presets - all levels below normal now have much lesser values

Source

Steam News / 15 August 2025

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