Full notes
Full Bloodhound: First day in hell update
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Repeated intro
Greetings, Bloodhound players! We are thrilled to announce the release of the latest patch for the highly acclaimed Bloodhound prologue - First Day In Hell. This update brings a plethora of improvements, fixes, and optimizations to enhance your gaming experience. Let's delve into the details of what awaits you:
What changed
- Performance
- Maps
- UI and audio
- Balance
- Gameplay
Improving the density of corn on map 4 so you can see it in the distance on low settings
Adding forcefield borders on map 1 act 1
Adding forcefield borders on map 2 act 1
Adding forcefields borders on map 3 act 1
Addition of forcefields borders on map 4 act 1
Addition of new static object occlusion algorithm to all maps for optimization
Fixes of holes in LOD of rocks on map act 1
Fixes of tentacles in front of portal in 3 map act 1
Improved shadows on cornfields visible on low graphics settings in the 4th map
Weapon damage rebalance - machete
Weapon damage rebalance - revolver
Weapon damage rebalance - shotgun
Weapon damage rebalance - assault rifle
Weapon damage rebalance - crossbow
Weapon damage rebalance - edged weapon
Rabalance of enemy life points - Cultist Fanatic
Rabalance of enemy life points - Cultist Shotgun
Rabalance of opponents' life points - Cultist Assault
Rabalance of enemy life points - Cultist Berserker
Rabalance of opponents' life points - Bishop Mage
Rabalance of life points of opponents - Demon Blade Dancer
Rabalance of opponents' life points - Frmon Priestess
Rabalance of opponents' life points - Creepr Boss
Rabalance of life points of opponents - Exploding Demon
Rebalance of life points of opponents on Easy level
Rebalance of life points of opponents on Hard level,
Reduction of damage bonus in demon form. from +300% to +150%,
Addition of a refreshed version of tutorials
Refreshed visuals for weapon sights on the HUD
Improved bug with assigning keyboard shortcuts in options
Toggle ui locked
Improvement of VFX optimization of portals
Improved VFX optimization of smoke
Improvement of VFX optimization of spanners
Improvement of VFX optimization of explosions
Explo demon death crash fix
Pickups no longer disappear in Creeper boss arena
As we wrap up the patch notes for Bloodhound's prologue, we want to take a moment to express our heartfelt gratitude to the incredible Bloodhound community. Your unwavering support, passion, and dedication have been the driving force behind the continuous improvement of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
