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Steam News14 March 20251y ago

Update 1.1 is now live

Hey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging.

Full notes

Full BloodDome99 update

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Repeated intro

Hey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done by our new intern Javier. He's a great designer and developer and we look forward to working with him more in the future. You can check out some of his solo work on Itch:

What changed

7 fixes7 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
addedHey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done by our new intern Javier. He's a great designer and developer and we look forward to working with him more in the future. You can check out some of his solo work on Itch:
changedEndless modeChanges to enemy spawn-rates late-game
changedEndless modeAll previous endless mode scores have been cleared and the scoreboards are empty. Endless mode is much more difficult now and you will not be able to achieve the same scores that were previously possible
addedAutoaimAdded lobby 'tooltips' to call attention to newly unlocked lobby settings
addedWeapons and PerksNew Weapon: Money Gun
addedWeapons and PerksNew Perks: Tractor Beam, Radar, Vortex Grenade

BloodDome99 changes

addedHey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done by our new intern Javier. He's a great designer and developer and we look forward to working with him more in the future. You can check out some of his solo work on Itch:
changedChanges to enemy spawn-rates late-game
changedAll previous endless mode scores have been cleared and the scoreboards are empty. Endless mode is much more difficult now and you will not be able to achieve the same scores that were previously possible
addedAdded lobby 'tooltips' to call attention to newly unlocked lobby settings
addedNew Weapon: Money Gun

https://trivitown.itch.io/

Endless mode

  • After ~20 minutes enemies will gradually get tougher

  • Bosses now drop extra large EXP orbs

  • Changes to enemy spawn-rates late-game

  • All previous endless mode scores have been cleared and the scoreboards are empty. Endless mode is much more difficult now and you will not be able to achieve the same scores that were previously possible

Autoaim

  • Although we still recommend playing mostly with autoaim off we have made some changes to make the option appear earlier and more obviously

  • Advanced Targeting unlocks sooner

  • Advanced Targeting is less expensive

  • Added lobby 'tooltips' to call attention to newly unlocked lobby settings

Weapons and Perks

  • New Weapon: Money Gun

  • New Perks: Tractor Beam, Radar, Vortex Grenade

  • 'Dog' reworked: The perk is less expensive and the dog starts off fairly slow/weak but gets faster and stronger over time

  • 'ROI' is more expensive

  • Flak Gun upgrade 'Passive Flak' behavior changed: it now shoots a blast of flak every second instead of continuously firing individual pieces

  • Billiards Gun has bigger balls

Other changes

  • Added more announcer lines

  • Added/fixed tooltips when you mouse over them in the pause screen. This was in an early version of the game but was (accidentally) disabled at some point during EA

  • New cosmetics

  • Some changes to screenshake

Fixes

  • Added more robust handling of save files. This should lessen or completely prevent the 'corrupted save file' issue reported by a few players. In the rare case of a corrupted save file there are now clear error messages and options to try to repair or delete the corrupted save

  • Fixed an issue where the perk list could overlap the menu buttons in the pause screen, on ultrawide monitors

  • Fixed an issue where dps would sometimes display negative numbers

  • Fixed an issue where enemies would sometimes moonwalk away

  • Fixed an issue with slaughterhouse scores not saving/showing correctly

  • Fixed an issue where page up/down would sometimes be disabled when viewing scoreboards

  • Fixed an issue that sometimes prevented achieving 'singular focus'

Source

Steam News / 14 March 2025

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