Full notes
Full BloodDome99 update
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What changed
- Performance
- UI and audio
- Balance
- Fixes
BloodDome99 changes
We made some changes to the physics and pathing for enemies which should pretty substantially improve performance when there are large crowds of enemies
The guitar playing enemies now have a sound effect and their projectiles look like little music notes
Running enemies' max speed has been lowered
Fixed an issue where 'disable all' wouldn't always disable all difficulty modifiers
Source
Changelog.gg summarizes and formats this update. How we read updates.
