HomeGamesUpdatesPricingMethodology
Steam News9 May 20261mo ago

Release Date Update

Hi, all! Couple updates regarding the release date. The biggest item: we're approved for release on Steam without the need to censor anything. That means we're clear to release the moment the game's ready.

Full notes

Full Bloodcrave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Events
addedHi, all! Couple updates regarding the release date. The biggest item: we're approved for release on Steam without the need to censor anything. That means we're clear to release the moment the game's ready. Lately, we've had quite a few new people playing the demo and test versions of Bloodcrave (thank you so much!), and while we got a ton of positive feedback, we did get reports of logic and continuity bugs. Sometimes it felt like the story wasn't lining up with the player's actions. And with a game that's nearing 500k words* over 276 events, there are actually 1,154 total possible outcomes. We knew this would be a monumental undertaking when we were planning it out, and as I'm sure you can imagine, it's quite a challenge to test such a massive script with such a small team like ours. But more importantly, there's nothing more disappointing than having your choices not reflected correctly in the game, especially choices that build up close relationships with other characters. That all said, we want to make sure that we've got everything formatted right on the back end and that all of the flagging leads you to where it should. We don't think this will take more than a few weeks, but we'll announce the exact release date two weeks in advance. Hang in there, it'll be worth the wait. *While the whole script is longer than The Lord of the Rings, keep in mind that it’s split between multiple routes. The playtime for any one route is expected to take 20 hours at a normal reading speed, so you'll see maybe half of this in any given playthrough. Thank you all for your continued support! Blue Fiend

Bloodcrave changes

addedHi, all! Couple updates regarding the release date. The biggest item: we're approved for release on Steam without the need to censor anything. That means we're clear to release the moment the game's ready. Lately, we've had quite a few new people playing the demo and test versions of Bloodcrave (thank you so much!), and while we got a ton of positive feedback, we did get reports of logic and continuity bugs. Sometimes it felt like the story wasn't lining up with the player's actions. And with a game that's nearing 500k words* over 276 events, there are actually 1,154 total possible outcomes. We knew this would be a monumental undertaking when we were planning it out, and as I'm sure you can imagine, it's quite a challenge to test such a massive script with such a small team like ours. But more importantly, there's nothing more disappointing than having your choices not reflected correctly in the game, especially choices that build up close relationships with other characters. That all said, we want to make sure that we've got everything formatted right on the back end and that all of the flagging leads you to where it should. We don't think this will take more than a few weeks, but we'll announce the exact release date two weeks in advance. Hang in there, it'll be worth the wait. *While the whole script is longer than The Lord of the Rings, keep in mind that it’s split between multiple routes. The playtime for any one route is expected to take 20 hours at a normal reading speed, so you'll see maybe half of this in any given playthrough. Thank you all for your continued support! Blue Fiend

Hi, all! Couple updates regarding the release date. The biggest item: we're approved for release on Steam without the need to censor anything. That means we're clear to release the moment the game's ready. Lately, we've had quite a few new people playing the demo and test versions of Bloodcrave (thank you so much!), and while we got a ton of positive feedback, we did get reports of logic and continuity bugs. Sometimes it felt like the story wasn't lining up with the player's actions. And with a game that's nearing 500k words* over 276 events, there are actually 1,154 total possible outcomes. We knew this would be a monumental undertaking when we were planning it out, and as I'm sure you can imagine, it's quite a challenge to test such a massive script with such a small team like ours. But more importantly, there's nothing more disappointing than having your choices not reflected correctly in the game, especially choices that build up close relationships with other characters. That all said, we want to make sure that we've got everything formatted right on the back end and that all of the flagging leads you to where it should. We don't think this will take more than a few weeks, but we'll announce the exact release date two weeks in advance. Hang in there, it'll be worth the wait. *While the whole script is longer than The Lord of the Rings, keep in mind that it’s split between multiple routes. The playtime for any one route is expected to take 20 hours at a normal reading speed, so you'll see maybe half of this in any given playthrough. Thank you all for your continued support! Blue Fiend

Source

Steam News / 9 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.