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Full Bloodbreaker: Labyrinth of the Witch update
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What changed
- Maps
- UI and audio
Bloodbreaker: Labyrinth of the Witch changes
Welcome, Breakers! Today, we’re pulling back the thorny vines to reveal the third biome you’ll be (attempting to) surviving in our current public build: The Desolate Arboretum.
The Labyrinth's Hunger
For those new to the lore of our game, it’s important to understand how these nightmares come to be. The bosses you face and the twisted biomes they inhabit didn't actually originate underground. They were once real people and real places in the world above. Whenever the Labyrinth senses a profound source of corruption, like a guardian succumbing to forbidden desires, it literally tears that piece of reality from the surface and pulls it into its depths. The Labyrinth doesn't just imprison these fallen figures; it absorbs their corrupted essence and their surrounding environment to further expand and propagate its own dark influence.
A Garden of Grotesque Symbiosis
The Desolate Arboretum was once a sanctuary of breathtaking flora, a garden meticulously curated to celebrate life. Now, it is a suffocating, decaying labyrinth where nature has run violently wild. The air here is thick with toxic spores, and every step crunches on the husks of forgotten fauna. It’s an environment where death and life aren't just coexisting – they are actively feeding off one another in a grotesque symbiosis. You will need to watch your step; the thorny brambles here aren't just environmental dressing, they will actively bleed you out if you get caught in them.
The Local Ecology
You aren't alone in the overgrowth. The corruption of the Arboretum has twisted its inhabitants into aggressive, territorial nightmares. During your descent, you'll encounter the Mossgoblins, plant-hybrid scavengers that use the terrain to ambush players, and you will need to watch the canopy for the Paru —macabre, skull-faced butterflies that flutter above the battlefield to drop payloads of heavy, poisonous pollen.
On the ground, keep your distance from the Gumamela, massive bulb-like flowers that puff blinding smog to cut off your escape routes, alongside the Uod, horrific slug-like creatures dragging human skulls as makeshift shells.
As Ayana pushes deeper, she will face the alluring but deadly Alraune. Appearing as a woman merged with a monstrous flower, this foe will test your mobility by unleashing a barrage of thorns in all directions while simultaneously summoning piercing vines directly beneath Ayana's feet. If you survive these flora-infused horrors, the biological artillery of the Erza Minor and the massive, sweeping root attacks of the towering Leshy beasts will push your dodging skills to their absolute limit.
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Blood Dryad Mikalim
At the heart of the Arboretum waits our third publicly playable boss: Blood Dryad Mikalim.
Once the revered guardian spirit of these fertile groves, Mikalim is a tragic figure. Driven by a secret, all-consuming adoration for Queen Mariah, Mikalim sought the power to protect her at any cost. Succumbing to forbidden desires, she willingly abandoned her balance and embraced the corruption of the grove. She fused her essence with parasitic flora, hoping it would grant her the strength to defend what she loved.
Instead, it consumed her. Now, she exists as a mockery of the life she once protected. Every breath she takes poisons the air instead of nourishing it. Her boss fight is a dance of tragedy and terror – expect sweeping, life-stealing vine attacks and claustrophobic spore-clouds that force you to constantly reposition. Her transformation is a testament to love warped into something monstrous, echoing endlessly in the hushed winds of her ruined garden.
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Our Inspirations
Visuals: The look of the Arboretum was heavily inspired by the concept of "cordyceps" fungi and deep-sea parasites, merged with high-fantasy botanical gardens. We wanted the area to look lush but make the player feel physically uncomfortable, using clashing color palettes of vibrant, sickly purples against dead, decaying green shades.
Etymology: Many of the enemies in this biome draw their names from the Philippine language. "Gumamela" is the local name for the hibiscus flower, "Uod" translates directly to worm or caterpillar—fitting for our skull-dragging slugs!—and our skull-faced bombers, the "Paru," get their name from paru-paro, the Tagalog word for butterfly.
As always, a huge thank you for your continued support as we push through these late stages of development. Enter the Arboretum now in our limited time demo available on Steam from now till 9th March!
Source
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