Full notes
Full Blood Within update
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What changed
- Gameplay
- Balance
- Fixes
Blood Within changes
Player can now use the dodge move during an attack, allowing them to cancel the attack animation. Additionally, player can change direction mid-attack, so they can adjust which way to face when canceling an attack if needed.
Invincibility duration gained during a dodge has been increased.
Enemies now track the player less precisely during an attack, giving the player a better chance to avoid incoming strikes.
Jumping and wall-jumping have been improved, providing a smoother feel.
Some translation errors have been corrected.
Minor visual enhancements.
For feedback or reporting issues: volviirdev@gmail.com
Source
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