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Full Blood West update
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What changed
- Store
- Gameplay
- Maps
- Compatibility
- Balance
- Events
Blood West changes
Well well, summer's here, ain't it?
Hot as blazes, but we haven't cooled down one bit.
Steam post image
We've been hard at work gathering your feedback from Blood West: Scavengers and have put together this BIG ol' update for ya!
First things first - Blood West: Scavengers has already sold more than 1/3 the copies of Dead Man's Promise in less than one month and the Gold Edition has become our #1 selling bundle on Steam. It's clear that you all want more of that Rogue West!
HOWEVER: Y'all have noted some feedback and improvements we could make - so we made em!
Let's get down to business.
You can now change Scavengers during a run at a broken mirror in your room at the Wild Ram:
This comes in handy for those of you who might have just unlocked The Shogirl or... You Know Who
Speaking of which, You Know Who, The Old Man with the Shotgun and Dynamite? He unlocks earlier now.
Scavengers will also now each start with different skills unlocked, plus you can see what equipment and unlocks they start with on the character selection screen!
And since you'll be able to change Scavengers, we had to give you a way to regain some of your progress you've made!
So there are now new meta progression unlocks on the calendar to let you start at days 5, 10 and 20 if you've gotten far enough.
Steam post image Sleep in your bed with your new character to speed things up.
Points of Interest will now ALWAYS have a unique item at them and the? will disappear once you've found it...
The mission timers have been adjusted (increased) based on difficulty.
(15m hard, 20m normal, 25m story)
And on CUSTOM difficulty you can now set the timer to 200% which is about 40 MINUTES for each mission!
Stash size has also been increased, so feel free to put more JUNK in your TRUNK
The progression screen now tracks collected figurines based on map!
The Shambler now sells even MORE items from Dead Man's Promise.
You'll get MORE starting money from meta progression unlocks
And we've of course done various bug fixes, general game improvements and added more beta testers to the in-game credits (see if you made it!)
If you're enjoying Scavengers or just playing Blood West for the first time thanks to the Steam Summer Sale - don't forget to leave a review and spread the good word of New Blood. ːleatherneckː
Blood West Scavengers Blood West Gold Edition
And be sure to check out the new game from the lead designer of Blood West (Piotr Szekalski)
BLOODWOVEN
Full Patch Notes:
BW Version: 5.0.5
Date 25.06.2026
We’ve made a number of improvements and bug fixes to Blood West: Scavengers!
Bug fixes:
Golden Arrows are no longer invisible when using them with specific bows
Golden Arrows can kill Boo Hags now
Point of Interest should always have a special weapon inside
Ranged damage buff from collected figurines will now correctly apply to projectile-based weapons like bows and crossbows
Fixed a bug with custom difficulty where setting the enemy amount slider at 200% and going for a mission for Hordes challenge could result in level almost empty of enemies
Fixed issue with special weapons and artifacts accumulating negative days after character’s death
Loot inside secret treasure locations will no longer respawn infinitely on the Mountains map
Fixed starting levels being wrong and higher than they should be
Killing enemies with dynamite and explosives will now track correctly add to the challenge Detonation
Fixed a potential fps drop related to equipping the Widow Maker weapon
Chaos Die challenge will no longer drop currently equipped weapon when rolling 4
Weapons stashed inside a bag that is put inside the player’s stash will no longer lose any loaded ammunition
Altar will now properly work on the very first day of the current run
Added missing “traders won’t offer ammo” text to the Blood, Sweat and Tears difficulty description
Added missing loot to certain secret saves at the Mountains map related to the Chaos Die
Improvements:
Default stash size has been increased
Added new unlockable - ability to “skip to day X” - after unlocking, the options is available by using the bed in the player’s room
Added ability to change the current character - interact with the mirror in the player’s room
Stash size upgrades are also enlarged and an additional upgrade tier to the size has been added to meta progression
Time limit per each difficulty has been slightly increased
Progression screen now tracks collected figurines and their total number across each map, to make hunting them down a bit easier
The Shambler’s shop have a chance to offer the new, unique weapons from Scavengers
Animal Totem and their Statuettes quest-line has been improved to avoid trapping the player in one of the “cosmic” rooms.
Slightly reduced amount of possible walking ethereal (ghost) enemies on Point of Interest locations
Character’s inventory is now displayed on the character’s selection screen
Miracle of Time - added secondary effect to make the potion more worthwhile
? sign will disappear from the map once the special loot has been obtained
Raven Skull is no longer offered by traders on Blood, Sweat and Tears difficulty
Unique weapons and artifacts has a very small chance of appearing during missions - but only in somewhat special locations
Raven Skull should always be available at locations that are impossible to leave otherwise like the secret cave underneath the Lighthouse at Swamps
Removed few possible locations where player could get stuck
General controller improvements
Updated credits section for the closed-beta participants
Source
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