Update log
Full Blood Vial update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Server
What's up bloodsuckers,
We have another little demo update for you.
Updated enemy placement algorithm:
Take enemy difficulty into account when distributing enemies
Try to prevent clumps of enemies
Increase randomness in enemy distribution & placement
Added 'invert mouse' setting
Fixed: main menu music now loops
Fixed: a bug that caused the player to be invincible
Updated default rendering driver to Direct3D (for windows) due to frequent driver issues with Vulkan
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