Full notes
Full Blood List update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Blood List changes
Adjusted the guard gauge mechanics.
Reviewed the damage calculation formula after finding that damage taken from enemies was higher than intended.
Buffed the damage dealt upon a successful counter to match the above adjustment.
Changed the player's initial guard gauge value.
Nerfed enemy attack power to match the above adjustment.
Modified the player's guard gauge auto-recovery amount to scale dynamically based on the maximum value.
As a result, the recovery speed has been buffed even at the initial value stage.
Nerfed the enemy's guard gauge auto-recovery amount.
Adjusted the delay before the guard gauge auto-recovery begins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
