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Steam News1 August 202620d ago

v1.06 Bug Fixes

Adjusted the guard gauge mechanics. Reviewed the damage calculation formula after finding that damage taken from enemies was higher than intended.

Full notes

Full Blood List update

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What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedAdjusted the guard gauge mechanics.
changedReviewed the damage calculation formula after finding that damage taken from enemies was higher than intended. Buffed the damage dealt upon a successful counter to match the above adjustment.
changedChanged the player's initial guard gauge value. Nerfed enemy attack power to match the above adjustment.
changedModified the player's guard gauge auto-recovery amount to scale dynamically based on the maximum value. As a result, the recovery speed has been buffed even at the initial value stage.
changedAdjusted the delay before the guard gauge auto-recovery begins.

Blood List changes

changedAdjusted the guard gauge mechanics.
changedReviewed the damage calculation formula after finding that damage taken from enemies was higher than intended. Buffed the damage dealt upon a successful counter to match the above adjustment.
changedChanged the player's initial guard gauge value. Nerfed enemy attack power to match the above adjustment.
changedModified the player's guard gauge auto-recovery amount to scale dynamically based on the maximum value. As a result, the recovery speed has been buffed even at the initial value stage.
changedAdjusted the delay before the guard gauge auto-recovery begins.

Adjusted the guard gauge mechanics.

  1. Reviewed the damage calculation formula after finding that damage taken from enemies was higher than intended.

    • Buffed the damage dealt upon a successful counter to match the above adjustment.

  2. Changed the player's initial guard gauge value.

    • Nerfed enemy attack power to match the above adjustment.

  3. Modified the player's guard gauge auto-recovery amount to scale dynamically based on the maximum value.

    • As a result, the recovery speed has been buffed even at the initial value stage.

  4. Nerfed the enemy's guard gauge auto-recovery amount.

  5. Adjusted the delay before the guard gauge auto-recovery begins.

Source

Steam News / 1 August 2026

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