Update log
Full Bloobs Adventure Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Store
- Balance
WARNING
I’m now moving into bug-fix only mode while I finish and lock in the BIGGEST system I’ve ever built.
This update is on a completely different level — it’s been designed to pull the entire game together, change how you interact with it, and open things up in ways that haven’t existed before.
There’s a lot going into this… and it needs to be done right.
Please bear with me — it will be worth the wait.
Testing will be handled through Patreon, with early looks, beta access, and live development streams as it all comes together.
With the last two major updates — Beastiary 2.0 and Log 2.0 — I've introduced Star Ranks / Mastery, giving players the choice to push deeper into systems and shape their own progression.
Alongside that, Bloobimzation 2.0 was a huge step forward — now featuring the new preview system, prestige hats and wings at Prestige Level 2 across all 24 skills, and the ability to open it anywhere in the game directly from the Codex.
A Big thank you to GuyOtt for creating the art and driving the direction off our new Bloobimzation 2.0.
You decide how your Bloob looks — and now, that sense of progression and achievement is fully tied into it.
I genuinely believe this has taken the game to another level.
My goal with this next patch is to really show what Bloobs is —
a game driven by its players, and built by a developer that doesn’t stop.
And that doesn’t change at full release.
Content updates will not slow down.
Expect balancing, more content, more monsters,more souls, and more items to grind for.
This patch will mark the OFFICIAL FULL RELEASE.
The Steam page will be updated when it’s ready. Regarding my health my hand is still healing, I'm able to type now without being in so much pain, i still have 4 weeks or more for full recovery thank you all, for your kind words and genuinely caring about me.
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