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Steam News17 April 20262mo ago

Version 0.2.9.7.3 — BM Update Part 2, Superior Enemies

Updates A major expansion to combat, progression, and enemy systems. This update introduces Superior enemies, a full Bestiary rework, and a long-term mastery system built around Star Ranks.

Full notes

Full Bloobs Adventure Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions24 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Store
addedSuperior Enemies Added
addedAdded Superior, Golden Superior, and Corrupted Superior variants
changedEach tier increases in difficulty and reward
changedFully integrated into combat, tracking, and UI systems
changedSuperiors spawn as enhanced versions of base enemies
changedTheir combat level is increased using a scaling multiplier, which raises their overall stats

Bloobs Adventure Idle changes

addedSuperior Enemies Added
addedAdded Superior, Golden Superior, and Corrupted Superior variants
changedEach tier increases in difficulty and reward
changedFully integrated into combat, tracking, and UI systems
changedSuperiors spawn as enhanced versions of base enemies

Updates

A major expansion to combat, progression, and enemy systems. This update introduces Superior enemies, a full Bestiary rework, and a long-term mastery system built around Star Ranks.

Superior Enemies Added

Added Superior, Golden Superior, and Corrupted Superior variants

Each tier increases in difficulty and reward

Fully integrated into combat, tracking, and UI systems

Combat Scaling:

Superiors spawn as enhanced versions of base enemies

Their combat level is increased using a scaling multiplier, which raises their overall stats

Each tier applies a stronger multiplier, making higher-tier Superiors significantly more dangerous

Superior → Moderately increased combat level and stats

Golden Superior → Heavily increased combat level and stats

Corrupted Superior → Extremely increased combat level and stats

Visual size also scales with tier, making stronger variants easier to identify

Due to their increased strength, defeating Superiors grants higher experience rewards

Multi-Roll Rewards:

Superior → 2x drop rolls and 2x pet rolls

Golden Superior → 3x drop rolls and 3x pet rolls

Corrupted Superior → 4x drop rolls and 4x pet rolls

New Upgrades:

Unlock Superior enemies

Increase spawn chances

Upgrade Superior progression

Superior Killer Upgrades:

Superior kills count as 2

Golden Superior kills count as 3

Corrupted Superior kills count as 4

UI Improvements:

BM Store layout has been cleaned up

Added a BM Settings tab for gameplay toggles

Superior Spawn Control

Players can now control which Superiors appear:

None

All

Only Superior

Only Golden

Only Corrupted

This allows players to choose between efficiency, difficulty, or targeted farming.

Bestiary 2.0

Each enemy now has 7 Star Ranks

Unlock stats, drops, and enemy information as you progress

Improved UI and overall performance

Tracking Systems:

Completion (Rank 1):

Tracks enemies that have reached their first full completion tier

Star Rank Mastery:

Tracks total progress across all 7 ranks for every enemy

Superior Tracking:

Per-enemy Superior kill counts

Global total Superior kills

Completion and Star Rank Mastery are tracked separately. Completion reflects coverage, while Star Ranks reflect depth.

Star Rank Mastery System

Each enemy can be progressed through up to 7 Star Ranks. This is a completionist system layered on top of existing gameplay.

Star Ranks contribute to a global bonus:

Each Star Rank grants +0.01% damage

Applies to Melee, Range, and Magic

This bonus is passive and scales with total Star Mastery progression across the Bestiary.

Combat and UI Improvements

Damage values now display the final result after Star Rank scaling

The Star Rank bonus is shown directly beneath damage values

Skill panels (Strength, Range, Magic) now include:

Star Rank bonus contribution

Clear breakdown of total damage scaling

Additional Improvements

Enemy tooltips now generate automatically from data

HP bars dynamically adjust based on the enemy variant

Full support for Superior variants across all systems

Dev Note

Star Ranks are not required progression. They are there for players who want to fully master the Bestiary.

Completion shows what you’ve finished.

Star Ranks show how far you’ve pushed it.

Please not you may be shown some Beastiary repeat beastiary logs due to core system changes.

Source

Steam News / 17 April 2026

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