Update log
Full Bloobs Adventure Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- UI and audio
- Store
- Performance
- Balance
Updates
A major expansion to combat, progression, and enemy systems. This update introduces Superior enemies, a full Bestiary rework, and a long-term mastery system built around Star Ranks.
Superior Enemies Added
Added Superior, Golden Superior, and Corrupted Superior variants
Each tier increases in difficulty and reward
Fully integrated into combat, tracking, and UI systems
Combat Scaling:
Superiors spawn as enhanced versions of base enemies
Their combat level is increased using a scaling multiplier, which raises their overall stats
Each tier applies a stronger multiplier, making higher-tier Superiors significantly more dangerous
Superior → Moderately increased combat level and stats
Golden Superior → Heavily increased combat level and stats
Corrupted Superior → Extremely increased combat level and stats
Visual size also scales with tier, making stronger variants easier to identify
Due to their increased strength, defeating Superiors grants higher experience rewards
Multi-Roll Rewards:
Superior → 2x drop rolls and 2x pet rolls
Golden Superior → 3x drop rolls and 3x pet rolls
Corrupted Superior → 4x drop rolls and 4x pet rolls
New Upgrades:
Unlock Superior enemies
Increase spawn chances
Upgrade Superior progression
Superior Killer Upgrades:
Superior kills count as 2
Golden Superior kills count as 3
Corrupted Superior kills count as 4
UI Improvements:
BM Store layout has been cleaned up
Added a BM Settings tab for gameplay toggles
Superior Spawn Control
Players can now control which Superiors appear:
None
All
Only Superior
Only Golden
Only Corrupted
This allows players to choose between efficiency, difficulty, or targeted farming.
Bestiary 2.0
Each enemy now has 7 Star Ranks
Unlock stats, drops, and enemy information as you progress
Improved UI and overall performance
Tracking Systems:
Completion (Rank 1):
Tracks enemies that have reached their first full completion tier
Star Rank Mastery:
Tracks total progress across all 7 ranks for every enemy
Superior Tracking:
Per-enemy Superior kill counts
Global total Superior kills
Completion and Star Rank Mastery are tracked separately. Completion reflects coverage, while Star Ranks reflect depth.
Star Rank Mastery System
Each enemy can be progressed through up to 7 Star Ranks. This is a completionist system layered on top of existing gameplay.
Star Ranks contribute to a global bonus:
Each Star Rank grants +0.01% damage
Applies to Melee, Range, and Magic
This bonus is passive and scales with total Star Mastery progression across the Bestiary.
Combat and UI Improvements
Damage values now display the final result after Star Rank scaling
The Star Rank bonus is shown directly beneath damage values
Skill panels (Strength, Range, Magic) now include:
Star Rank bonus contribution
Clear breakdown of total damage scaling
Additional Improvements
Enemy tooltips now generate automatically from data
HP bars dynamically adjust based on the enemy variant
Full support for Superior variants across all systems
Dev Note
Star Ranks are not required progression. They are there for players who want to fully master the Bestiary.
Completion shows what you’ve finished.
Star Ranks show how far you’ve pushed it.
Please not you may be shown some Beastiary repeat beastiary logs due to core system changes.
Source
