Update log
Full Bloobs Adventure Idle update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- UI and audio
- Gameplay
- Fixes
- Workshop
Updates
Heavily Optimized Loading across the entire game.
PlayerDataManager now loads ES3 once into a shared SaveFile, all systems read from memory instead of re-parsing the save file.
Added static sprite cache (s_spriteCache), prewarmed before scene load, removing Resources.Load calls across inventory, bank, compendium etc.
All major systems (Bank, Inventory, Equipment, Compendium, Beastiary, Tracker, Double Speed) now use the shared SaveFile and wait for IsDataLoaded.
Optimized over 50+ systems, skills and UI scripts.
BankSystem padding moved inline, removed Task.Run causing ThreadPool issues on startup.
ItemCompendium coroutine fixed and duplicate load path removed.
Camera now snaps to player on load instead of easing from world origin.
Removed redundant Start Game log.
Backup save system simplified, removed timer and replaced with backupPending bool.
Removed large amounts of debug code and logging across multiple systems.
Load times for large saves reduced from 40 seconds to 5–7 seconds.
Updated Skills UI To have no scroll bar.
Fishing Spots tooltips now show the required bait.
Bait will display in red if you don’t have it, and green with the amount you have if you do.
Tooltip updates in real-time while hovering over a fishing spot, including while actively fishing.
Beastiary UI now shows total kills.
Thiefs log UI now shows total thieves.
Bug Fixes:
Fixed Imbuing Stopped Messages appearing incorrectly.
Fixed Devotion Skill Guide, Invocation tooltips updated to all use tooltip on UI.
Updated Beastiary Information.
Fixed Firemaking Skill Guide, Reforging Tools stating wrong level requirement for Gilden Lens + 2
Source
