Repeated intro
Hello! I am launching a limited playtest for Blocky Dungeon. This version is is still a work-in-progress, but it has a lot of improvements and additions compred to the public demo I released in June.
What changed
0 fixes1 addition2 changes0 removals
- Gameplay
- UI and audio
- Server
changedHello! I am launching a limited playtest for Blocky Dungeon. This version is is still a work-in-progress, but it has a lot of improvements and additions compred to the public demo I released in June.
addedThe reason why I'm doing this smaller playtest is to get some feedback on the new content, mechanics and features I added recently, and to gather last-minute ideas, suggestions and critique on the game in its near-complete state before I move towards the full release. This build is not in a 'presentable' state, as there are a few missing sound effects, localized texts and such, but I still wanted to get it out there as soon as possible.
changedTo take part in this playtest, head over to the game's Discord server . From there, I'll be sending out keys to the playtest build of the game.
Blocky Dungeon changes
changedHello! I am launching a limited playtest for Blocky Dungeon. This version is is still a work-in-progress, but it has a lot of improvements and additions compred to the public demo I released in June.
addedThe reason why I'm doing this smaller playtest is to get some feedback on the new content, mechanics and features I added recently, and to gather last-minute ideas, suggestions and critique on the game in its near-complete state before I move towards the full release. This build is not in a 'presentable' state, as there are a few missing sound effects, localized texts and such, but I still wanted to get it out there as soon as possible.
changedTo take part in this playtest, head over to the game's Discord server . From there, I'll be sending out keys to the playtest build of the game.
The reason why I'm doing this smaller playtest is to get some feedback on the new content, mechanics and features I added recently, and to gather last-minute ideas, suggestions and critique on the game in its near-complete state before I move towards the full release. This build is not in a 'presentable' state, as there are a few missing sound effects, localized texts and such, but I still wanted to get it out there as soon as possible.
To take part in this playtest, head over to the game's Discord server. From there, I'll be sending out keys to the playtest build of the game.