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Steam News17 September 20241y ago

1.04 Physics Overhaul & Movement Improvements

Physics Update Tick Rate Increased The physics update tick rate has been changed from 50 to 150. What does this mean? Smoother Movement: Character movement is now more responsive.

Full notes

Full Blocky Ascent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
changedPhysics Update Tick Rate IncreasedThe physics update tick rate has been changed from 50 to 150. What does this mean?
changedPhysics Update Tick Rate IncreasedSmoother Movement: Character movement is now more responsive.
changedPhysics Update Tick Rate IncreasedImproved Collision Accuracy: Fewer issues with falling through floors or getting stuck in objects.
changedPhysics Update Tick Rate IncreasedPlease note that this change involves more calculations per second, which might slightly impact performance on some devices. However, the accuracy gains should be well worth it!
changedMap AdjustmentsUpdated the map to account for the new movement system. Some jumps and sections that were previously unreachable with the new physics have been adjusted.
physics update tick rate50150physics update tick rate increased, buff

Blocky Ascent changes

changedThe physics update tick rate has been changed from 50 to 150. What does this mean?
changedSmoother Movement: Character movement is now more responsive.
changedImproved Collision Accuracy: Fewer issues with falling through floors or getting stuck in objects.
changedPlease note that this change involves more calculations per second, which might slightly impact performance on some devices. However, the accuracy gains should be well worth it!
changedUpdated the map to account for the new movement system. Some jumps and sections that were previously unreachable with the new physics have been adjusted.

Physics Update Tick Rate Increased

The physics update tick rate has been changed from 50 to 150. What does this mean?

  • Smoother Movement: Character movement is now more responsive.

  • Improved Collision Accuracy: Fewer issues with falling through floors or getting stuck in objects.

  • Better Bunnyhopping: You’ll lose less speed during bunnyhops, as less time is spent grounded between jumps.

  • Trampoline Adjustments: Trampolines now preserve your current speed more accurately instead of giving a speed boost randomly.

Please note that this change involves more calculations per second, which might slightly impact performance on some devices. However, the accuracy gains should be well worth it!

Map Adjustments

  • Updated the map to account for the new movement system. Some jumps and sections that were previously unreachable with the new physics have been adjusted.

Other Improvements

  • Camera Smoothing: The camera has been smoothed out to reduce the shaking when walking into walls, making for a more comfortable experience.

As always, I appreciate your feedback! If you notice anything strange or run into issues, let me know via the in-game feedback form.

Happy climbing!

Source

Steam News / 17 September 2024

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