Full notes
Full Blocky Ascent update
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What changed
- Gameplay
- Balance
- Performance
- Maps
Blocky Ascent changes
Physics Update Tick Rate Increased
The physics update tick rate has been changed from 50 to 150. What does this mean?
Smoother Movement: Character movement is now more responsive.
Improved Collision Accuracy: Fewer issues with falling through floors or getting stuck in objects.
Better Bunnyhopping: You’ll lose less speed during bunnyhops, as less time is spent grounded between jumps.
Trampoline Adjustments: Trampolines now preserve your current speed more accurately instead of giving a speed boost randomly.
Please note that this change involves more calculations per second, which might slightly impact performance on some devices. However, the accuracy gains should be well worth it!
Map Adjustments
Updated the map to account for the new movement system. Some jumps and sections that were previously unreachable with the new physics have been adjusted.
Other Improvements
Camera Smoothing: The camera has been smoothed out to reduce the shaking when walking into walls, making for a more comfortable experience.
As always, I appreciate your feedback! If you notice anything strange or run into issues, let me know via the in-game feedback form.
Happy climbing!
Source
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