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Steam News17 June 201412y ago

Update 0.95 is out!

The following changes are all based on the suggestions made by the AWESOME community of Blockstorm in official forums and Steam forums!

Full notes

Full Blockstorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions9 changes0 removals
  • Maps
  • Server
  • Gameplay
  • Events
  • Fixes
  • UI and audio
added[Maps] Deathmatch map "Medieval Hell" added
added[Maps] Assault map "Outpost Attack" added
changed[Maps] "Bridge Pass" has an indestructible layer under the helipad
changed[Maps] "Bridge Pass" is also available in the official Team Deathmatch servers
added[Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)
changed[Gameplay] Death by falling over is no more considered as suicide if there's a cause like an explosion, a falling structure or a burst of bullets. On the countrary, the kill score is assigned to the causing player(s).

Blockstorm changes

  • Deathmatchmode
added[Maps] Deathmatch map "Medieval Hell" added
added[Maps] Assault map "Outpost Attack" added
changed[Maps] "Bridge Pass" has an indestructible layer under the helipad
changed[Maps] "Bridge Pass" is also available in the official Team Deathmatch servers
added[Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)

The following changes are all based on the suggestions made by the AWESOME community of Blockstorm in official forums and Steam forums!

  • [Maps] Deathmatch map "Medieval Hell" added

  • [Maps] Assault map "Outpost Attack" added

  • [Maps] "Bridge Pass" has an indestructible layer under the helipad

  • [Maps] "Bridge Pass" is also available in the official Team Deathmatch servers

  • [Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)

  • [Gameplay] Death by falling over is no more considered as suicide if there's a cause like an explosion, a falling structure or a burst of bullets. On the countrary, the kill score is assigned to the causing player(s).

  • [Gameplay] Explosions propagates to near explosives

  • [GUI] Chat and events are split in two logs for better readability

  • [GUI] "Tab" key let you see also older chat messages and events

  • [Weapons] The reload time of the Shotgun/Shorty depends on the number of shells to be charged.

  • [Weapons] Sniper inertia effect is slightly lowered

  • [Weapons] The Rocket launcher now has a delay between shoot and the actual rocket launch to avoid overuse in short distances.

  • [Weapons] Shotgun hitten graphics (the red arc) was reversed, now it's fixed

  • [Weapons] AK47, Handgun, M240 precision was slightly modified

  • [Audio] Fixed some bugs on weapon recharge

  • [Performance] Faster load time for characters

  • [Performance] Better lag management

  • [Fix] Fixed a problem when falling into lava

  • [Fix] Fixed a speed issue when jumping and aiming

  • [Fix] Fixed some problems when placing explosives

  • [Fix] Minor bug fixes

Source

Steam News / 17 June 2014

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