Full notes
Full Blockstorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Gameplay
- Events
- Fixes
- UI and audio
Blockstorm changes
- Deathmatchmode
The following changes are all based on the suggestions made by the AWESOME community of Blockstorm in official forums and Steam forums!
[Maps] Deathmatch map "Medieval Hell" added
[Maps] Assault map "Outpost Attack" added
[Maps] "Bridge Pass" has an indestructible layer under the helipad
[Maps] "Bridge Pass" is also available in the official Team Deathmatch servers
[Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)
[Gameplay] Death by falling over is no more considered as suicide if there's a cause like an explosion, a falling structure or a burst of bullets. On the countrary, the kill score is assigned to the causing player(s).
[Gameplay] Explosions propagates to near explosives
[GUI] Chat and events are split in two logs for better readability
[GUI] "Tab" key let you see also older chat messages and events
[Weapons] The reload time of the Shotgun/Shorty depends on the number of shells to be charged.
[Weapons] Sniper inertia effect is slightly lowered
[Weapons] The Rocket launcher now has a delay between shoot and the actual rocket launch to avoid overuse in short distances.
[Weapons] Shotgun hitten graphics (the red arc) was reversed, now it's fixed
[Weapons] AK47, Handgun, M240 precision was slightly modified
[Audio] Fixed some bugs on weapon recharge
[Performance] Faster load time for characters
[Performance] Better lag management
[Fix] Fixed a problem when falling into lava
[Fix] Fixed a speed issue when jumping and aiming
[Fix] Fixed some problems when placing explosives
[Fix] Minor bug fixes
Source
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