In this update7
Full notes
Full Blocks for Babies update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Babies and Blockheads,
What changed
- UI and audio
- Events
- Balance
- Server
- Gameplay
- Performance
Blocks for Babies changes
We're happy to announce that a new version of the demo is live! This version brings lots of new features and improvements, from new item types to enhanced visuals, and even some new music waiting for you to discover in the World 2 preview. You can find a full list of patch notes at the bottom of this announcement.
The Summer of Blocks for Babies
We're taking Blocks for Babies on the road this summer, presenting the game in person at a few amazing events and conventions. Last month we went to TooManyGames in Philadelphia, where dozens of kindhearted attendees prepared hand-drawn birthday cards for Flapper.
Coming up, we'll also be attending Open Sauce 2025 in the San Francisco Bay Area, July 18-20.
Then, in August, we'll be at MAGWest in San Jose, CA, August 8-10.
There might even be one more chance to play in person before the summer ends, but we can't announce anything yet...
Discord Playtest Open
Interested in helping shape Blocks for Babies during its development? Our Discord server is home base for playtesting. Sign up for the Discord Playtest to gain access to advanced versions, including features that won't be coming to the demo. All we ask in exchange is your valuable feedback.
Want to talk B4B but not interested in playtesting? Our server is also a great place to get updates, chat with other friendly blockheads, and leave direct feedback. We'd love to see you there!
Demo (v0.1.2.2) Patch Notes
Features
The game board is now visible on the ground in 3D
A new item type, Gadgets, that can be used in 3D to manipulate the game board
A new mechanic, electricity, that lets you chain clears and kills, while also powering up enemies
New music and backgrounds to discover in the World 2 preview
An improved tutorial
Improvements
Added the option to show a reticle on screen, along with the option to adjust aim to better match the iron sights on certain weapons
Losing all HP after whiffing on a target select no longer ends the run. It now gives you a punishment row, similar to losing all HP in 3D
Flapper now tells you about rewards on the board select screen
Fixes
Players can now move and rotate the falling tile while clear effects resolve
Improved the feel of aiming with the fists
Lots of stability improvements and crash fixes
Known Issues
There is currently an issue when playing in windowed fullscreen when the game window is at the top-left corner of the display. This is an engine issue, and we are working to resolve it as quickly as possible. A warning has been added to the settings menu if the issue is detected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
