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Steam News19 November 20214y ago

Block'Em Devlog #2 - Block'Em Art History!

Hey you! Welcome to the Art History Devlog! Any game goes through phases, from early exploration to final. Even a small indie game like Block’em will go through all of these.

Full notes

Full Block'Em! update

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Repeated intro

Hey you! Welcome to the Art History Devlog!

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedIn this devlog we’ll quickly showcase the different directions the art style has taken, what changed and what remained.
added[School art] Block’em went on to win against its competing school projects, which lead to joining the Aurora Punks collective and getting the means to develop the game properly.
changedSEVERAL MONTHS LATER Eventually, the art style moved towards a more coherent style, and much more similar to the early days.

Block'Em! changes

changedIn this devlog we’ll quickly showcase the different directions the art style has taken, what changed and what remained.
added[School art] Block’em went on to win against its competing school projects, which lead to joining the Aurora Punks collective and getting the means to develop the game properly.
changedSEVERAL MONTHS LATER Eventually, the art style moved towards a more coherent style, and much more similar to the early days.

Any game goes through phases, from early exploration to final. Even a small indie game like Block’em will go through all of these.

In this devlog we’ll quickly showcase the different directions the art style has taken, what changed and what remained.

SCHOOL DAYS Block’em started as a school project, and the simple art style helped the quick production of graphical assets. Cubes are easier to make than people, after all. Just ask any Blender expert.

[School art] Block’em went on to win against its competing school projects, which lead to joining the Aurora Punks collective and getting the means to develop the game properly.

EARLY DAYS IN AURORA PUNKS The game immediately went through some changes in scope, design and art style. The art style was a lot more exploratory, testing multiple styles.

[Very minimalistic]

[Fluffy and smooth]

SEVERAL MONTHS LATER Eventually, the art style moved towards a more coherent style, and much more similar to the early days.

[Back to the roots]

Discussion flowed back and forth, with some VERY strong opinions about certain colors. Eventually, the final look was agreed upon.

THE FINAL LOOK Smoothness and happy pastels are where the team found a compromise. Cubes merge into their neighbors to create the continuous look, backgrounds got stylized and the player models got smoothified.

We really hope you enjoy the final look of the game as much as us!

Source

Steam News / 19 November 2021

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