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Steam News18 July 20178y ago

v.1.0.1 Patch Notes

General Chests and missions now get reset on game completion Increased gold cubes despawn timeout from 15 to 60 seconds. Increased the radius the player uses to collect items from 1.

In this update2

Full notes

Full Block Survival: Legend of the Lost Islands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions9 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Balance
changedGeneralIncreased gold cubes despawn timeout from 15 to 60 seconds.
changedGeneralIncreased the radius the player uses to collect items from 1.4 to 2 meters
fixedGeneralFixed a bug where players could get stuck trying to collect a recipe scroll
fixedGeneralFixed the store bug which wouldn't show the correct amount of gold
changedUser InterfaceText Notifications now scale correctly with different resolutions.
changedGeneral TrapsAxe pendulum and saw trap now only cause 70 damage on impact, down from instakill
gold cubes despawn timeout1560secondsgold cubes despawn timeout increased, buffradius the player uses to collect items1.42mradius the player uses to collect items increased, buff

Block Survival: Legend of the Lost Islands changes

changedIncreased gold cubes despawn timeout from 15 to 60 seconds.
changedIncreased the radius the player uses to collect items from 1.4 to 2 meters
fixedFixed a bug where players could get stuck trying to collect a recipe scroll
fixedFixed the store bug which wouldn't show the correct amount of gold
changedText Notifications now scale correctly with different resolutions.

General

  • Chests and missions now get reset on game completion

  • Increased gold cubes despawn timeout from 15 to 60 seconds.

  • Increased the radius the player uses to collect items from 1.4 to 2 meters

  • Fixed a bug where players could get stuck trying to collect a recipe scroll

  • Fixed the store bug which wouldn't show the correct amount of gold

User Interface

  • Text Notifications now scale correctly with different resolutions.

Levels

General Traps

  • Axe pendulum and saw trap now only cause 70 damage on impact, down from instakill

  • Spike trap damage lowered

  • Stomp trap and fire trap unchanged

Jurassic level

  • Checkpoints updated

  • Increased thickness of a doorway's navigation mesh obstacle

  • Put one door sound in the mixer

  • Made invisible colliders ignore raycast

  • Removed underwater fog in "magic" pond in cliffs for better visibility

Weapons

  • Upgraded bows with projectile count, they now shoot all the arrows with the same force.

  • Fixed some instances where assigning weapons to slots wasn't saving properly.

Source

Steam News / 18 July 2017

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