As you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter ( https://twitter.com/PeydaPete ).
In this update6
Full notes
Full Block in the Lock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes1 removal
Events
UI and audio
Gameplay
changedAs you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter ( https://twitter.com/PeydaPete ). However, they were only playable in a web browser and I never got to implement them in the main game. I've decided that I will be stopping after my 50th Weekly Challenge and update the game with all of my levels that I created over the year.
added150 new Levels!150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far.
changedWhat else is in the Update?Bug fixes. Also, I will rework the options menu. it's a little bit messy and buggy.
changedWhen will the update be released?Probably some time after the 50th Weekly Challenge. I'm at #39 right now, so it will take at least 12 more weeks until then.
removedNo more Weekly Challenges?Sadly, yes. After the 50th Weekly Challenge, I will no longer do any more levels. So this might be the final official levels from my side. This will also free up some time of the week for me to work on some other projects of mine.
addedOther Projects?Yes. I'm back in the game biz. I've taken a small break recently and worked on some web stuff (including my own website), but I missed working on game projects, so I will use my time to work on something new and exciting! It won't be a puzzle game this time (sorry, my puzzle lovers), but it will be interesting nonetheless.
Block in the Lock changes
changedAs you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter ( https://twitter.com/PeydaPete ). However, they were only playable in a web browser and I never got to implement them in the main game. I've decided that I will be stopping after my 50th Weekly Challenge and update the game with all of my levels that I created over the year.
added150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far.
changedBug fixes. Also, I will rework the options menu. it's a little bit messy and buggy.
changedProbably some time after the 50th Weekly Challenge. I'm at #39 right now, so it will take at least 12 more weeks until then.
removedSadly, yes. After the 50th Weekly Challenge, I will no longer do any more levels. So this might be the final official levels from my side. This will also free up some time of the week for me to work on some other projects of mine.
As you may or may not know, I've been doing my Weekly Challenges now for almost a year and posted them regularly on Twitter (https://twitter.com/PeydaPete). However, they were only playable in a web browser and I never got to implement them in the main game. I've decided that I will be stopping after my 50th Weekly Challenge and update the game with all of my levels that I created over the year.
This update will be COMPLETELY FREE!
150 new Levels!
150 new levels will be added to the game as 50 small challenge packs. That's a lot of new levels. About double the amount of what is already in the game. I did the best I can to make them all unique and interesting. No two challenges should feel the same. I tried really hard to make the best of all the mechanics and find interesting interactions and I think I did a pretty good job so far.
What else is in the Update?
Bug fixes. Also, I will rework the options menu. it's a little bit messy and buggy.
When will the update be released?
Probably some time after the 50th Weekly Challenge. I'm at #39 right now, so it will take at least 12 more weeks until then.
No more Weekly Challenges?
Sadly, yes. After the 50th Weekly Challenge, I will no longer do any more levels. So this might be the final official levels from my side. This will also free up some time of the week for me to work on some other projects of mine.
Other Projects?
Yes. I'm back in the game biz. I've taken a small break recently and worked on some web stuff (including my own website), but I missed working on game projects, so I will use my time to work on something new and exciting! It won't be a puzzle game this time (sorry, my puzzle lovers), but it will be interesting nonetheless.
Stay tuned!
If you want to keep up to date with what I will be working on in the near future or want to play some of the remaining 12 Weekly Challenges in advance, be sure to follow me on Twitter (https://twitter.com/PeydaPete).