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Steam News10 April 20262mo ago

PlayTest Patch Notes & Reactivation

Hello fellow Catchers & Runners, An extremely critical bug was reported to me by a player (credit : Bren), I tried to fix the bug over the weekend, realised how critical it was, knew I'd needed more time and so the Play

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Full Block Catching update

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Hello fellow Catchers & Runners,

What changed

0 fixes1 addition3 changes0 removals
  • Server
  • Gameplay
changedDeveloper Vlog :Rewired network coding systems, now there is a better communication structure between server and client. This includes thoroughly relooking and fixing the entire in-game system (for the HDB game scene).
addedDeveloper Vlog :Backend manager was introduced to handle network objects.
changedPlayer Patch Notes :Reworked lighting system to create a more darker and atmospheric ambience for horror.
changedSide Note From The DeveloperThis is by far the most difficult one I've faced, as frustrating it was, I've learnt alot more about network coding and development. Thank you for being patient.

An extremely critical bug was reported to me by a player (credit : Bren), I tried to fix the bug over the weekend, realised how critical it was, knew I'd needed more time and so the PlayTest was deactivated on 04/04/2026. (after hours of trying to fix it)

PlayTest Reactivation & End Date

Start Date: 10/04/2026 (Fri), 13:00 PM UTC

End Date: 26/04/2026 (Sun), 13:00 PM UTC [Extended]

Developer Vlog :

  • Rewired network coding systems, now there is a better communication structure between server and client. This includes thoroughly relooking and fixing the entire in-game system (for the HDB game scene).

  • Backend manager was introduced to handle network objects.

Player Patch Notes :

  • Reworked lighting system to create a more darker and atmospheric ambience for horror.

  • CCTV's lighting has been dimmed.

Side Note From The Developer

This is by far the most difficult one I've faced, as frustrating it was, I've learnt alot more about network coding and development. Thank you for being patient.

(drafted this as soon as I got back home from work)

Source

Steam News / 10 April 2026

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