What changed
1 fix5 additions1 change0 removals
- Maps
- UI and audio
- Gameplay
- Balance
changedLocal Map: - Special character (Quest Givers / Bosses) now show up on the local map as a Yellow Diamonds. - Exits now show up on the local map as a Red X.
addedMain Menus: - Added buttons in Setup and Input screens to allow for easier navigation. - Cleaned up confusing button text to make the menu more understandable. - Removed the need to complete the training level before starting the main game. If you are having trouble without playing the training level, please go back and try it out.
addedGame Menus: - When starting a new game, the 'Difficulty' screen will display instead of the 'Upgrade' screen. - On the 'You Died' menu (while using unlimited saves) you will be able to load the 'Last' save game without going to the main menu. - Updated the 'Final Rundown' screen while exiting a level: each type of treasure is now colored depending on how many of each you have found (red - none / yellow - some / green - all). This will allow you to more quickly assess how well you did before you continue to the next level.
addedGameplay: - You will receive a minor boost to your health and armor after killing a large number of enemies in a short period of time (easy and medium difficulty only) - Increased damage of the first 2 ammo weapon to speed up gameplay in the early levels and make these weapons more useful in later levels. - Increased number of armor items dropped by enemies. - Tweaked the armor efficiency to balance health pickups. - Added backstabbing: you will deal extra damage while attacking an enemy that is running away from you.
addedHUD: - Crosshair will 'pulse' after landing a backstab on an enemy. - Added attack direction indication: every time you are damaged, a red block will ping around the crosshair indicating the direction of the attacker. - Added low health ping: when your health reached low levels, a ring of red will ping around the crosshair. - Keys which you have collected are now displayed on the HUD above the stamina bar.
fixedLevel Updates: - Minor visual holes in 5 game level have been fixed. - If you saved on one of these level before this update and reload you will see this message: New Level Build. If problems arise press [SHIFT] and [F10] for a clean restart. Clicking continue should allow you to finish the level without problems.
Bloc-Age: Path of the Oracle changes
changedLocal Map: - Special character (Quest Givers / Bosses) now show up on the local map as a Yellow Diamonds. - Exits now show up on the local map as a Red X.
addedMain Menus: - Added buttons in Setup and Input screens to allow for easier navigation. - Cleaned up confusing button text to make the menu more understandable. - Removed the need to complete the training level before starting the main game. If you are having trouble without playing the training level, please go back and try it out.
addedGame Menus: - When starting a new game, the 'Difficulty' screen will display instead of the 'Upgrade' screen. - On the 'You Died' menu (while using unlimited saves) you will be able to load the 'Last' save game without going to the main menu. - Updated the 'Final Rundown' screen while exiting a level: each type of treasure is now colored depending on how many of each you have found (red - none / yellow - some / green - all). This will allow you to more quickly assess how well you did before you continue to the next level.
addedGameplay: - You will receive a minor boost to your health and armor after killing a large number of enemies in a short period of time (easy and medium difficulty only) - Increased damage of the first 2 ammo weapon to speed up gameplay in the early levels and make these weapons more useful in later levels. - Increased number of armor items dropped by enemies. - Tweaked the armor efficiency to balance health pickups. - Added backstabbing: you will deal extra damage while attacking an enemy that is running away from you.
addedHUD: - Crosshair will 'pulse' after landing a backstab on an enemy. - Added attack direction indication: every time you are damaged, a red block will ping around the crosshair indicating the direction of the attacker. - Added low health ping: when your health reached low levels, a ring of red will ping around the crosshair. - Keys which you have collected are now displayed on the HUD above the stamina bar.
Local Map: - Special character (Quest Givers / Bosses) now show up on the local map as a Yellow Diamonds. - Exits now show up on the local map as a Red X.
Main Menus: - Added buttons in Setup and Input screens to allow for easier navigation. - Cleaned up confusing button text to make the menu more understandable. - Removed the need to complete the training level before starting the main game. If you are having trouble without playing the training level, please go back and try it out.
Game Menus: - When starting a new game, the 'Difficulty' screen will display instead of the 'Upgrade' screen. - On the 'You Died' menu (while using unlimited saves) you will be able to load the 'Last' save game without going to the main menu. - Updated the 'Final Rundown' screen while exiting a level: each type of treasure is now colored depending on how many of each you have found (red - none / yellow - some / green - all). This will allow you to more quickly assess how well you did before you continue to the next level.
Gameplay: - You will receive a minor boost to your health and armor after killing a large number of enemies in a short period of time (easy and medium difficulty only) - Increased damage of the first 2 ammo weapon to speed up gameplay in the early levels and make these weapons more useful in later levels. - Increased number of armor items dropped by enemies. - Tweaked the armor efficiency to balance health pickups. - Added backstabbing: you will deal extra damage while attacking an enemy that is running away from you.
HUD: - Crosshair will 'pulse' after landing a backstab on an enemy. - Added attack direction indication: every time you are damaged, a red block will ping around the crosshair indicating the direction of the attacker. - Added low health ping: when your health reached low levels, a ring of red will ping around the crosshair. - Keys which you have collected are now displayed on the HUD above the stamina bar.
Level Updates: - Minor visual holes in 5 game level have been fixed. - If you saved on one of these level before this update and reload you will see this message: New Level Build. If problems arise press [SHIFT] and [F10] for a clean restart. Clicking continue should allow you to finish the level without problems.
Notes: - Default FOV is now set to 70 for new players. This value can be changed in setup. - Color depth is now set to level 3 for new players to give the game a more 'old school' look. This value can be changed in setup.