What changed
4 fixes0 additions2 changes1 removal
fixed🦊Howdy! Today I bring you a small patch to Blobun which fixes various weird interactions people have found with puzzle elements using the puzzle editor. However, the main thing is that we fixed a puzzle which was rendered unsolvable in the last build. Sorry! We thought we tested them all, but missed one.
changedAs always, if you're having way too hard of a time with a puzzle (ie, it takes more than 10 minutes and it doesn't feel like it should) please hit us up - something we changed may have broken it! It's happened before and it'll probably happen again.
changed===== IMPORTANT =====In the previous build, a bug fix caused Frenetic Factory Stage 15 "Dual Diamonds" to be unsolvable. This build fixes the puzzle to be solvable again. You will not have to re-solve the puzzle if you already solved it before the last build.
fixed===== BUG FIXES =====Fixed a bug where Spike Enemies that are in the air would not be able to pass over Generic Locks which have yet to be unlocked.
fixed===== BUG FIXES =====Fixed a bug where, if two Generic Locks were right next to each other, Stephanie could use one key to unlock both of them.
removed===== BUG FIXES =====Changing the world theme to "Unspecified" will no longer reset the stage theme of the currently opened puzzle.
Blobun changes
fixed🦊Howdy! Today I bring you a small patch to Blobun which fixes various weird interactions people have found with puzzle elements using the puzzle editor. However, the main thing is that we fixed a puzzle which was rendered unsolvable in the last build. Sorry! We thought we tested them all, but missed one.
changedAs always, if you're having way too hard of a time with a puzzle (ie, it takes more than 10 minutes and it doesn't feel like it should) please hit us up - something we changed may have broken it! It's happened before and it'll probably happen again.
changedIn the previous build, a bug fix caused Frenetic Factory Stage 15 "Dual Diamonds" to be unsolvable. This build fixes the puzzle to be solvable again. You will not have to re-solve the puzzle if you already solved it before the last build.
fixedFixed a bug where Spike Enemies that are in the air would not be able to pass over Generic Locks which have yet to be unlocked.
fixedFixed a bug where, if two Generic Locks were right next to each other, Stephanie could use one key to unlock both of them.
🦊Howdy! Today I bring you a small patch to Blobun which fixes various weird interactions people have found with puzzle elements using the puzzle editor. However, the main thing is that we fixed a puzzle which was rendered unsolvable in the last build. Sorry! We thought we tested them all, but missed one.
As always, if you're having way too hard of a time with a puzzle (ie, it takes more than 10 minutes and it doesn't feel like it should) please hit us up - something we changed may have broken it! It's happened before and it'll probably happen again.
Anyways, here's the patch notes:
===== IMPORTANT =====
===== BUG FIXES =====
Fixed a bug where Spike Enemies that are in the air would not be able to pass over Generic Locks which have yet to be unlocked.
Fixed a bug where, if two Generic Locks were right next to each other, Stephanie could use one key to unlock both of them.
Changing the world theme to "Unspecified" will no longer reset the stage theme of the currently opened puzzle.
Fixed various inconsistencies with pushing around Warehouse Boxes.