What changed
0 fixes0 additions4 changes1 removal
- Balance
- Performance
- Store
- Gameplay
changedAutomationI love the idea of the start of your adventure being manual. You work the fields! You harvest the crops. You set the price and you make the money. But what if as the game progressed, that stuff became automated. The fields replanted themselves. Your prices were optimally set without you having to do anything. That's the future I see!
changedCave depthRight now the cave is procedurally generated. There are a bunch of different monsters that spawn and some are much stronger than others. But this needs to be fleshed out. Once you get +3 diamond armor, it becomes much easier. But what if there was a deeper more challenging cave that had more rewards? But also more risk. Would that be fun? Would it be a good experience for players? I think so!
changedCave depthYou can also build in the cave. Monsters do not spawn near torches or light sources so you can slowly and progressively take over the cave!
changedDecorationsRight now, we're seriously lacking in the decoration department. You can buy 'tiles' as I call them and decorate your farm with them but as far as cosmetics, they're missing. I have started work on this in a separate branch(kind of like a second copy of the game that will be merged into this game when its ready). Allowing people buy things like tables, chairs, lights, pictures for your walls. All sorts of stuff! I want all decorations to be rotatable so you can face a chair in any direction and really take control of how your farm and house looks.
removedArtifactsYes Artifacts! I've mentioned this before in a previous post and had to remove them so I could move the game forward without spending too much time. But they're close! They just need some balancing!
Blissful Acres changes
changedI love the idea of the start of your adventure being manual. You work the fields! You harvest the crops. You set the price and you make the money. But what if as the game progressed, that stuff became automated. The fields replanted themselves. Your prices were optimally set without you having to do anything. That's the future I see!
changedRight now the cave is procedurally generated. There are a bunch of different monsters that spawn and some are much stronger than others. But this needs to be fleshed out. Once you get +3 diamond armor, it becomes much easier. But what if there was a deeper more challenging cave that had more rewards? But also more risk. Would that be fun? Would it be a good experience for players? I think so!
changedYou can also build in the cave. Monsters do not spawn near torches or light sources so you can slowly and progressively take over the cave!
changedRight now, we're seriously lacking in the decoration department. You can buy 'tiles' as I call them and decorate your farm with them but as far as cosmetics, they're missing. I have started work on this in a separate branch(kind of like a second copy of the game that will be merged into this game when its ready). Allowing people buy things like tables, chairs, lights, pictures for your walls. All sorts of stuff! I want all decorations to be rotatable so you can face a chair in any direction and really take control of how your farm and house looks.
removedYes Artifacts! I've mentioned this before in a previous post and had to remove them so I could move the game forward without spending too much time. But they're close! They just need some balancing!
Well we're here! We've entered Early Access. The game is out there for the world to see and I hope people find some joy playing it!
The future
I have a lot of ideas for the future of the game. I really enjoy working on it and want to keep working on it for years to come. But I need you. I need you to tell me what you want my time to be dedicated towards! Join the Discord and talk with me!
Automation
I love the idea of the start of your adventure being manual. You work the fields! You harvest the crops. You set the price and you make the money. But what if as the game progressed, that stuff became automated. The fields replanted themselves. Your prices were optimally set without you having to do anything. That's the future I see!
Cave depth
Right now the cave is procedurally generated. There are a bunch of different monsters that spawn and some are much stronger than others. But this needs to be fleshed out. Once you get +3 diamond armor, it becomes much easier. But what if there was a deeper more challenging cave that had more rewards? But also more risk. Would that be fun? Would it be a good experience for players? I think so!
You can also build in the cave. Monsters do not spawn near torches or light sources so you can slowly and progressively take over the cave!
Decorations
Right now, we're seriously lacking in the decoration department. You can buy 'tiles' as I call them and decorate your farm with them but as far as cosmetics, they're missing. I have started work on this in a separate branch(kind of like a second copy of the game that will be merged into this game when its ready). Allowing people buy things like tables, chairs, lights, pictures for your walls. All sorts of stuff! I want all decorations to be rotatable so you can face a chair in any direction and really take control of how your farm and house looks.
Artifacts
Yes Artifacts! I've mentioned this before in a previous post and had to remove them so I could move the game forward without spending too much time. But they're close! They just need some balancing!
Quick update from me and I hope to hear from you soon!
Solo dev signing off! -Jesse!