Full notes
Full BLINK: The Last Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!!
What changed
- Performance
- Gameplay
BLINK: The Last Night changes
Our first patch consist of some slight optimization and bug fixes. We are currently a team of 2 and don’t have access to a lot of different testing hardware. We greatly appreciate all the feedback to help make blink and the following chapters the best they can be!
Adjusted shadow settings for better performance • Fixed a few lights that we not properly casting correct lighting elements • Fixed UI bug that would not display icons • Fixed UI not fully accounting for ultra wide monitor (Should be fixed in Theory) • Updated a few textures • Updated the way sub-levels load • Fixed issues with a few meshes not properly loading
Thanks again everyone for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
