Full notes
Full Blightbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Even though Blightbound development has concluded, we thought it would be a good idea to better publicise the list of known issues in the game for players who are thinking about picking up the game or introducing it to their friends. Below is the list of issues we were not able to, or could not fix. Some of them have potential workarounds.
General Known Issues
Issue
Game un-readies party after entering map select. This issue seems to be most prominent when in a party with 3 players, each on a different platform. During internal testing, we did not encounter this issue when playing as a duo regardless of it being on the same platform or cross platform.
Cause
The room code is invalid.
Workaround
Leave group and re-join again, either through matchmaking or room code invite, repeat until the game no longer backs the party out after selecting a map. During internal testing, this was usually resolved after 2-3 tries, but it did take up to 5 tries once. This was an issue we encountered throughout Blightbound’s development, we tried to fix this issue, as well as add fail-safes in many of the previous patches and updates, but we were never able to pinpoint the specific issue(s) causing room codes to become invalid.
Issue
Boss room soft-lock. If a player disconnects after the boss spawn animation/introduction. The game could potentially soft-lock.
Cause
After the player disconnects and is replaced by a bot, the party restarts at the beginning of the room. However, the boss animation/introduction has already been triggered in that session, and does not trigger for a second time. Unfortunately, there are no workarounds to this issue and players will have to quit to the Refuge and abandon the run. We have implemented fail-safes to prevent this issue from occurring and this is an especially rare issue to occur, it’s also not guaranteed to occur every time a player disconnects in a boss room after the spawn animation has played.
Issue
Rare out-of-bounds cases. Using Death From Above (assassin skill) still has a small chance of putting the player out-of-bounds in the elevator in The Descent and during the Blightmist sequences in The Hemomancer. We have added multiple checks to prevent this, but if triggered at very specific moments in specific parts of these sequences, this bug can still occur.
Cause
This skill is both a teleport and a movement, so sometimes, it goes over the invisible walls around the play area.
Workaround
Sometimes, it is possible for players to use the Death From Above skill to get back into the playing area. However, it might take many tries and it’s not guaranteed that players can go back into the playing area by using the skill. We have implemented many fail-safes to prevent this from happening. Most recently, we added a check when using this skill where the skill would only go off if the player has selected a valid location for the skill to take place.
Console-Specific Issues
Issue: Data loss on Xbox. When switching from different console generations (Xbox One and Xbox Series X, for example), players might lose progress on their saves, even with cloud save enabled. We are not able to fix this because we don't have next gen dev kits. Without PS5 or Xbox Series X dev kits, we are not able to find the issue causing this problem, so any fix we would want to implement would essentially be guesswork, as there are no debug settings or error logs on commercial consoles. Furthermore, any fix would also need to be tested in a live build of the game, which is not an option.
Issue
Triss achievement progress not saving on Xbox. When exiting and relaunching the game after making progress with Triss' achievement (where the player is required to reach a damage-over-time objective), in rare cases, players may lose progress on that achievement.
Cause
Although the exact cause for this bug is unknown, it is theorised that this bug is caused by the game auto-saving BEFORE the achievement progress is updated, so players lose their progress when exiting the game.
Workaround
When you are in the Refuge after completing a dungeon where you made progress with Triss' DOT achievement, try changing settings in the settings menu. Changing settings prompts the game to save. Although we have not encountered this issue on PC, if this turns out to be an issue, players on PC can also exit the game through the menu once returning to the Refuge, exiting the game this way also prompts the game to save.
Source
Changelog.gg summarizes and formats this update. How we read updates.
