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Steam News5 July 20251y ago

The House Is Changing!

Just A Couple Of Things From Lagarcent Hey guys, I've taken a break from the development of Bleakmoor House these past couple of weeks to learn a few things.

In this update2

Full notes

Full Bleakmoor House update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Compatibility
addedFrom LagarcentHey guys, I've taken a break from the development of Bleakmoor House these past couple of weeks to learn a few things. I've been working on a third person point of view game that'll be my main focus after "Bleakmoor House" and have learned alot! And I mean A LOT! So with this new knowledge I am in the process of modifying a few things as well as making a new map in blender. I realize the "Demo" wasn't the best and felt kind of rushed. The main game also didn't have much replayability and let's be honest what you have seen so far SUCKS!!! So, since I don't want to half ass a product I'm trying to sell; the game might take a bit longer than the planned release date. The plan is still to have the game out by the end of this year but probably not by Halloween as anticipated. I will list below the few things I am working on to improve the demo and the final product. The main vision is still there but hopefully.... HOPEFULLY, this will be a game YOU can be proud to play.
changedList of Current ChangesThe Map
addedList of Current ChangesNew Goal
changedList of Current ChangesImproved "Monster AI"
changedList of Current ChangesController Support

Bleakmoor House changes

addedHey guys, I've taken a break from the development of Bleakmoor House these past couple of weeks to learn a few things. I've been working on a third person point of view game that'll be my main focus after "Bleakmoor House" and have learned alot! And I mean A LOT! So with this new knowledge I am in the process of modifying a few things as well as making a new map in blender. I realize the "Demo" wasn't the best and felt kind of rushed. The main game also didn't have much replayability and let's be honest what you have seen so far SUCKS!!! So, since I don't want to half ass a product I'm trying to sell; the game might take a bit longer than the planned release date. The plan is still to have the game out by the end of this year but probably not by Halloween as anticipated. I will list below the few things I am working on to improve the demo and the final product. The main vision is still there but hopefully.... HOPEFULLY, this will be a game YOU can be proud to play.
changedThe Map
addedNew Goal
changedImproved "Monster AI"
changedController Support

Just A Couple Of Things

From Lagarcent

Hey guys, I've taken a break from the development of Bleakmoor House these past couple of weeks to learn a few things. I've been working on a third person point of view game that'll be my main focus after "Bleakmoor House" and have learned alot! And I mean A LOT! So with this new knowledge I am in the process of modifying a few things as well as making a new map in blender. I realize the "Demo" wasn't the best and felt kind of rushed. The main game also didn't have much replayability and let's be honest what you have seen so far SUCKS!!! So, since I don't want to half ass a product I'm trying to sell; the game might take a bit longer than the planned release date. The plan is still to have the game out by the end of this year but probably not by Halloween as anticipated. I will list below the few things I am working on to improve the demo and the final product. The main vision is still there but hopefully.... HOPEFULLY, this will be a game YOU can be proud to play.

List of Current Changes

  1. The Monster

  2. The Map

  3. Safe Rooms

  4. DOORS (I Know Right!?)

  5. Flashlight Instead of a Lamp

  6. New Goal

  7. Less Scripted Jumpscares

  8. Improved "Monster AI"

  9. Controller Support

Source

Steam News / 5 July 2025

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