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Steam News4 March 20242y ago

Combat Refinement

Changes: Camera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping.

Full notes

Full Bleak Faith: Forsaken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Balance
changedCamera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved to Lock Target keybind. - Changed icons for certain debuffs. - Running Attacks. - Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset. - Game now autosaves roughly every minute to prevent any potential progress loss during a crash. - New mini boss in Ghost Town, requires Plagued Blood from Asylum to start the fight. - Diminishing returns on experience removed from Final Zone. - Added "Dual Wield" weapon sort in inventory. - Pierce, Whiplash, and Heavy Strike received the same tracking as regular attacks. - Turning in Handler Echoes in NG+ now gives Anomalous Fragments if the handler is already at max level. - New item: Ring of Slumber; Prevents the wearer from obtaining any experience. - Looted from Monastery. - Smoothered and reduced the duration of aim assist. - Controller Scheme: Simplified, renamed to Simplified Modifier. - New Controller Scheme: Simplified; Fully avoids the modifier button. - Removed healing potions from Restless in the Monastery. - Added "Removes Invincibility Frames" warning on all Tacticians Amulets. - Improved optimization during seamless travel. - Improved weapon hitbox detection precision.
changedSlightly edited unique helmets anomalous crystals. - Duelist upgrade perk that removes the delay before stamina regeneration after a successful block now instead removes the penalty from stamina regen while blocking. - Ring of Command now increases durations of all summons; Elementals, Illusions, and Reanimated Corpses, instead of the previous summons' cooldown reduction. - Silence debuff no longer reduces the cast time of bosses but instead reduces their ability damage by 5% per stack. - Reduced arrow speed of enemies by an additional 30%. - Combo Points are now obtained by dealing damage with regular attacks and stack up to 15. - Associated perks have been edited to better synergize with the new system. - Combo System remains unchanged; only the acquisition of the points themselves has changed. - Adjusted the damage of the Giant in the upper block.
fixedFixed an issue where sometimes the character would be rotated incorrectly while on a ladder. - Fixed a crash caused by switching to a previously removed weapon set. - Fixed a low camera angle on bigger enemies during lock-on. - Fixed constant fade on Uranopolis -> Ghost Town transition with seamless transitions on. - Fixed FPS drops in inventory while quickly hovering over several armor pieces. - Fixed Archinquisitors Sentinels sometimes not working properly. - Chronoblade Timewarp now properly gets teleport along with Archinquisitors' phase change. - Archinquisitors' clone no longer displays his debuffs on the boss health bar. - Fixed Duelist second upgrade not restoring stamina on weapon switch. - Fixed Asklepious projectiles not leeching flux. - Pestilence no longer affects out-of-combat enemies. - Pestilence properly applies extra debuffs. - Increased the volume of Wormlords' sound effects. - Fixed an issue where enemy AI breaks if a perfect parry was performed with Claymore or Tenderizer. - Fixed high bash chance against bigger enemies. - Fixed the incorrect duration of certain concoctions when the Tinkerer perk is active. - Fixed an issue where the mouse cursor would be lost during the fast travel menu. - Gamepad vibrations will no longer trigger if the last input was from the keyboard. - Fixed an issue that caused roll backward to root character in place for 0.1 of a second.

Bleak Faith: Forsaken changes

changedCamera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved to Lock Target keybind. - Changed icons for certain debuffs. - Running Attacks. - Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset. - Game now autosaves roughly every minute to prevent any potential progress loss during a crash. - New mini boss in Ghost Town, requires Plagued Blood from Asylum to start the fight. - Diminishing returns on experience removed from Final Zone. - Added "Dual Wield" weapon sort in inventory. - Pierce, Whiplash, and Heavy Strike received the same tracking as regular attacks. - Turning in Handler Echoes in NG+ now gives Anomalous Fragments if the handler is already at max level. - New item: Ring of Slumber; Prevents the wearer from obtaining any experience. - Looted from Monastery. - Smoothered and reduced the duration of aim assist. - Controller Scheme: Simplified, renamed to Simplified Modifier. - New Controller Scheme: Simplified; Fully avoids the modifier button. - Removed healing potions from Restless in the Monastery. - Added "Removes Invincibility Frames" warning on all Tacticians Amulets. - Improved optimization during seamless travel. - Improved weapon hitbox detection precision.
changedSlightly edited unique helmets anomalous crystals. - Duelist upgrade perk that removes the delay before stamina regeneration after a successful block now instead removes the penalty from stamina regen while blocking. - Ring of Command now increases durations of all summons; Elementals, Illusions, and Reanimated Corpses, instead of the previous summons' cooldown reduction. - Silence debuff no longer reduces the cast time of bosses but instead reduces their ability damage by 5% per stack. - Reduced arrow speed of enemies by an additional 30%. - Combo Points are now obtained by dealing damage with regular attacks and stack up to 15. - Associated perks have been edited to better synergize with the new system. - Combo System remains unchanged; only the acquisition of the points themselves has changed. - Adjusted the damage of the Giant in the upper block.
fixedFixed an issue where sometimes the character would be rotated incorrectly while on a ladder. - Fixed a crash caused by switching to a previously removed weapon set. - Fixed a low camera angle on bigger enemies during lock-on. - Fixed constant fade on Uranopolis -> Ghost Town transition with seamless transitions on. - Fixed FPS drops in inventory while quickly hovering over several armor pieces. - Fixed Archinquisitors Sentinels sometimes not working properly. - Chronoblade Timewarp now properly gets teleport along with Archinquisitors' phase change. - Archinquisitors' clone no longer displays his debuffs on the boss health bar. - Fixed Duelist second upgrade not restoring stamina on weapon switch. - Fixed Asklepious projectiles not leeching flux. - Pestilence no longer affects out-of-combat enemies. - Pestilence properly applies extra debuffs. - Increased the volume of Wormlords' sound effects. - Fixed an issue where enemy AI breaks if a perfect parry was performed with Claymore or Tenderizer. - Fixed high bash chance against bigger enemies. - Fixed the incorrect duration of certain concoctions when the Tinkerer perk is active. - Fixed an issue where the mouse cursor would be lost during the fast travel menu. - Gamepad vibrations will no longer trigger if the last input was from the keyboard. - Fixed an issue that caused roll backward to root character in place for 0.1 of a second.

Changes:

  • Camera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved to Lock Target keybind. - Changed icons for certain debuffs. - Running Attacks. - Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset. - Game now autosaves roughly every minute to prevent any potential progress loss during a crash. - New mini boss in Ghost Town, requires Plagued Blood from Asylum to start the fight. - Diminishing returns on experience removed from Final Zone. - Added "Dual Wield" weapon sort in inventory. - Pierce, Whiplash, and Heavy Strike received the same tracking as regular attacks. - Turning in Handler Echoes in NG+ now gives Anomalous Fragments if the handler is already at max level. - New item: Ring of Slumber; Prevents the wearer from obtaining any experience. - Looted from Monastery. - Smoothered and reduced the duration of aim assist. - Controller Scheme: Simplified, renamed to Simplified Modifier. - New Controller Scheme: Simplified; Fully avoids the modifier button. - Removed healing potions from Restless in the Monastery. - Added "Removes Invincibility Frames" warning on all Tacticians Amulets. - Improved optimization during seamless travel. - Improved weapon hitbox detection precision.

Balancing:

  • Slightly edited unique helmets anomalous crystals. - Duelist upgrade perk that removes the delay before stamina regeneration after a successful block now instead removes the penalty from stamina regen while blocking. - Ring of Command now increases durations of all summons; Elementals, Illusions, and Reanimated Corpses, instead of the previous summons' cooldown reduction. - Silence debuff no longer reduces the cast time of bosses but instead reduces their ability damage by 5% per stack. - Reduced arrow speed of enemies by an additional 30%. - Combo Points are now obtained by dealing damage with regular attacks and stack up to 15. - Associated perks have been edited to better synergize with the new system. - Combo System remains unchanged; only the acquisition of the points themselves has changed. - Adjusted the damage of the Giant in the upper block.

Fixes:

  • Fixed an issue where sometimes the character would be rotated incorrectly while on a ladder. - Fixed a crash caused by switching to a previously removed weapon set. - Fixed a low camera angle on bigger enemies during lock-on. - Fixed constant fade on Uranopolis -> Ghost Town transition with seamless transitions on. - Fixed FPS drops in inventory while quickly hovering over several armor pieces. - Fixed Archinquisitors Sentinels sometimes not working properly. - Chronoblade Timewarp now properly gets teleport along with Archinquisitors' phase change. - Archinquisitors' clone no longer displays his debuffs on the boss health bar. - Fixed Duelist second upgrade not restoring stamina on weapon switch. - Fixed Asklepious projectiles not leeching flux. - Pestilence no longer affects out-of-combat enemies. - Pestilence properly applies extra debuffs. - Increased the volume of Wormlords' sound effects. - Fixed an issue where enemy AI breaks if a perfect parry was performed with Claymore or Tenderizer. - Fixed high bash chance against bigger enemies. - Fixed the incorrect duration of certain concoctions when the Tinkerer perk is active. - Fixed an issue where the mouse cursor would be lost during the fast travel menu. - Gamepad vibrations will no longer trigger if the last input was from the keyboard. - Fixed an issue that caused roll backward to root character in place for 0.1 of a second.

Wake up - and reap what you sow.

Source

Steam News / 4 March 2024

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