In this update4
Full notes
Full BLEACH Rebirth of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
BLEACH Rebirth of Souls changes
General Battle Adjustments/Changes:
Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed. • Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage. • In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended.
Game Mode Adjustments/Changes:
- FREE MATCHo Changed the match time to 300 seconds. o Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited. o Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled.
- BATTLEo Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles. o Changed the specification so that the time limit does not stop during Reverse Actions.
Character Adjustments/Changes:
- Ichigo Kurosaki (Bankai)o Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack. o Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State. o Reduced the Reishi amount upon Reawakening.
- Ichigo Kurosaki (Final Getsugatensho)o Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances. o Signature Move: Restricted the use of certain actions after a hit. Increased the amount of Spirit Energy given to the opponent upon a hit. o Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive. o Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit.
- Uryu Ishidao Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker. o Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit. o Reishi Concentration State: Made it so specific combos can be connected during the effect. o Follow-up Hohô: Made it so it follows-up correctly with specific inputs
- Yoruichi Shihoino Breaker: Adjusted the behavior against certain characters upon a hit.
- Renji Abaraio Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage. o Weakening: Adjusted the behavior when transitioning to Weakening.
- Rukia Kuchikio Signature Move: Made it cancellable into Follow-up Hohô. Increased the damage amount during Awakening. o Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again. o Adjusted the damage of some actions against the guard gauge.
Izuru Kira: o Signature Move: Made it so it follows up correctly with specific inputs. o Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters.
- Ikkaku Madarameo Follow-up Hohô: Made it so it hits correctly against specific characters. o Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation. o Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings.
- Shigekuni Genryusai Yamamotoo Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use. o Special Flash Attack: Fixed an issue where it would not follow up correctly when blocked. Adjusted the frame advantage on hit and block. o Spiritual Pressure Move 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.
- Sosuke Aizeno Flash Attack: Increased the damage when the Hôgyoku Fusion level increases. o Spiritual Pressure Move 1: [Re-Awakened] Fixed an issue where it would not hit certain characters correctly. o Signature Move: [Normal State /Hôgyoku Fusion - Second Phase /Awakened] Fixed an issue where it would not follow-up correctly with specific inputs. o Shortened the time to transition to Hôgyoku Fusion - Second Phase. o Reduced the amount of Fighting Spirit required to Awaken from Hôgyoku Fusion - Second Phase.
- Byakuya Kuchikio Signature Move: Made it so it cannot follow-up from Quick Attack or Flash Attack. Fixed an issue where it could not follow-up to Hakugeki when following up to Flash Attack. o Flash Attack: Made it so it attacks by matching the position when there is a certain height difference with the opponent.
- Sajin Komamurao Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage. o Weakening: Adjusted the behavior when transitioning to Weakening.
Kaname Tosen: o Spiritual Pressure Move 2: Made it so it follows-up correctly when a counter is successful under certain circumstances. o Made it possible to immediately transition to another action after certain actions.
- Mayuri Kurotsuchio Flash Attack Follow-Up: Fixed an issue where it could be cancelled at unintended timings. o Spiritual Pressure Move 2: Fixed an issue where the attack would not hit correctly against opponents with Reishi below a certain amount. o Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly under certain circumstances. o Follow-up Hohô: Adjusted the combo scaling during combos.
- Kaien Shibao Signature Move: Made it so it follows up correctly with specific inputs. o Special Flash Attack: Adjusted the charge time when in Current Aura State.
- Shinji Hirakoo Signature Move: Fixed an issue where the follow-up attack after a successful counter would not connect against certain techniques of the opponent. o Breaker: Adjusted the standing position when a Breaker is parried. o Made it so combos can be connected correctly against specific characters.
- Coyote Starrko Quick Attack: [Normal State] Fixed an issue where combos could be infinitely extended under certain circumstances. o Special Flash Attack: Made it so it follows up correctly with specific inputs. o Breaker: Adjusted the standing position when a Breaker is parried. o Follow-up Hohô: [Normal State] Fixed an issue where damage would decrease during Spiritual Pressure Move 2 activation. o Flash Attack: [Awakened] Fixed an issue where combos would not hit correctly under certain circumstances. o Special Condition: [Awakened] Fixed an issue where Blue Flame Wolf Stock would not be consumed correctly despite having Blue Flame Wolf Stock under certain circumstances.
- Tier Halibelo Special Condition: Fixed an issue where the Aura Gauge would not increase with certain actions. o Spiritual Pressure Move 2: Increased the invincibility time. o Quick Attack: [Awakened] Increased the block stun time in a signature upgrade state.
- Nelliel Tu Odelschwancko Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly during online matches. o Follow-up Hohô: Made it so it follows up correctly with specific inputs. o Spiritual Pressure Move 2: [Awakened] Fixed an issue where it would not follows up correctly.
Other:
Adjusted the movements of some battle actions. • Improved usability and operational stability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
