Full notes
Full Blasting Courier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Blasting Courier changes
News
With this update, we bring new features and some bug fixes into the game. We also made our first devlog!
New features
Skill Check inspired by Dead by Daylight
Island now has a different shape than square!
Inland pools of water. The river tiles are now surrounded by sand.
Fully dynamic side menu with controls
Sign and rock placement received an overhaul. They can now be moved with WASD/Arrow keys.
Castle is now hidden! Navigate with the arrow compass
Music now starts when you open the game
Player is now always spawned on grass that reveals only nearby tiles
Hide pools of water
Highscore annotation appears longer
Sign key changed from SPACE to Q
Fog tile is now darker
After a rock is thrown at a sign, the tile is revealed and the sign is removed
Mine percentage reduced to 10% to account for inland river tiles (5%)
Bug fixes
When throw rock, exit throw rock mode
Temporary sign/rock side menu not disappearing when grass reveals adjacent tiles
Sign count reduced when mine blown
Ocean was not big enough for some players. It was expanded
Volume settings didn't work in-game and until a new game
Source
Changelog.gg summarizes and formats this update. How we read updates.
