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Steam News5 August 20214y ago

Update Notes for BlastFort 1.6.4.1

Added the ultimate achievement: Get a score of 100,000 in singleplayer in the Hell Scape map using only an Assault Rifle and Grenades, while not catching fire at all!

Full notes

Full BlastFort update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Maps
  • Fixes
  • Compatibility
  • Server
  • Gameplay
addedAdded the ultimate achievement: Get a score of 100,000 in singleplayer in the Hell Scape map using only an Assault Rifle and Grenades, while not catching fire at all! (we're not even sure if that's possible)
fixedFixed issues with multiplayer crashing for peers for no reason
addedAdded support for custom WebRTC WebSocket servers to ensure future compatibility (Officially Supported Signaling Server)
fixedFixed an issue causing Forcefields/Grenades to not work correctly in multiplayer on touch devices
changedUpdated physics iterations for Forcefields/Grenades
fixedFixed a bug causing the game to hang upon the games end due to repeated snapshots

BlastFort changes

addedAdded the ultimate achievement: Get a score of 100,000 in singleplayer in the Hell Scape map using only an Assault Rifle and Grenades, while not catching fire at all! (we're not even sure if that's possible)
fixedFixed issues with multiplayer crashing for peers for no reason
addedAdded support for custom WebRTC WebSocket servers to ensure future compatibility (Officially Supported Signaling Server)
fixedFixed an issue causing Forcefields/Grenades to not work correctly in multiplayer on touch devices
changedUpdated physics iterations for Forcefields/Grenades
  • Added the ultimate achievement: Get a score of 100,000 in singleplayer in the Hell Scape map using only an Assault Rifle and Grenades, while not catching fire at all! (we're not even sure if that's possible)

  • Fixed issues with multiplayer crashing for peers for no reason

  • Added support for custom WebRTC WebSocket servers to ensure future compatibility (Officially Supported Signaling Server)

  • Fixed an issue causing Forcefields/Grenades to not work correctly in multiplayer on touch devices

  • Updated physics iterations for Forcefields/Grenades

  • Fixed a bug causing the game to hang upon the games end due to repeated snapshots

  • Fixed a bug causing the on screen keyboard to display the wrong selector over the space bar

Source

Steam News / 5 August 2021

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