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Steam News1 May 201511y ago

Wanna Go Halfsies?

We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update.

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedWe're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version 1.2b sometime next month. See you soon!

Blasted Fortress changes

addedWe're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version 1.2b sometime next month. See you soon!

We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version 1.2b sometime next month. See you soon!

Source

Steam News / 1 May 2015

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