Full notes
Full Blast Judgment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Play the Blast Judgment alpha 2 playtest!
In this playtest, try the first act of Blast Judgment: the dungeons. See if you can reach and defeat the boss, the Ascendant Visionary!
(to join: click the "Join the Playtest" button near the top of the store page, you should be automatically accepted)
If you tried the earlier playtest, this version is a total overhaul of nearly all systems. Notably:
Your character can level up to gain stats and character upgrades (10 types) and spellcasting rituals (18 types).
10 weapons, plus unique variants with special abilities. Tons of weapon perks that will vary your play.
Greatly expanded relic roster (33 relics), greater control over your build.
Over a dozen enemy types, now with Elite variations that pose special threats.
Divinity Levels to raise or lower the difficulty. Higher difficulties feature more enemies, elites, and fearsome multi-elites!
Significantly improved level generation, arenas, and run progression (travel through upgrade rooms of your choosing).
Boss battle!
My goal with this playtest is to prepare the game for the proper Demo state. To do this, I need to hear from you about how to make it better and if you find any terrible bugs! I will be pushing updates during the playtest to address your feedback and adding content in the most necessary areas.
So, please let me know what you think: in the feedback form (link in game), discord, or here on Steam. Thank you.
-Gameshaped
Source
Changelog.gg summarizes and formats this update. How we read updates.
