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Steam News19 June 202616d ago

Post-release FIX 1.0.1

Beloved Blasters! Thank you so much for the warm welcome Blast Head is enjoying on Steam. We might not have that many reviews, but as of now the reception has been unanimously positive!

In this update6

Full notes

Full Blast Head update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition9 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
changedOptimization and StabilityImproved overall game performance and reduced FPS drops during gameplay.
changedOptimization and StabilityReduced several stutters occurring during gameplay, including a freeze that could occur after closing the skill selection window.
changedOptimization and StabilityOptimized enemy AI logic to improve performance during larger enemy waves.
changedOptimization and StabilityAdjusted several systems to reduce unnecessary GPU load.
changedOptimization and StabilityImproved overall game stability.
addedGameplayAdded a new mechanic created at the players' request: Killing Streak . Killing enemies in short succession builds a kill streak. The player must kill consecutive enemies before the timer runs out to maintain the streak. If too much time passes since the last kill, the streak counter will start to decrease. The kill streak provides an experience gain multiplier. Reaching every 100-kill milestone during a streak automatically collects all crystals from the arena.

Blast Head changes

changedImproved overall game performance and reduced FPS drops during gameplay.
changedReduced several stutters occurring during gameplay, including a freeze that could occur after closing the skill selection window.
changedOptimized enemy AI logic to improve performance during larger enemy waves.
changedAdjusted several systems to reduce unnecessary GPU load.
changedImproved overall game stability.

Beloved Blasters!

Thank you so much for the warm welcome Blast Head is enjoying on Steam. We might not have that many reviews, but as of now the reception has been unanimously positive! Keep them coming <3 With all that motivation we've got from the launch we were happy and excited do dive back into the development to deliver you the...

Steam post image Changelog:

Optimization and Stability

  • Improved overall game performance and reduced FPS drops during gameplay.

  • Reduced several stutters occurring during gameplay, including a freeze that could occur after closing the skill selection window.

  • Optimized enemy AI logic to improve performance during larger enemy waves.

  • Adjusted several systems to reduce unnecessary GPU load.

  • Improved overall game stability.

Gameplay

  • Added a new mechanic created at the players' request: Killing Streak.

    • Killing enemies in short succession builds a kill streak.

    • The player must kill consecutive enemies before the timer runs out to maintain the streak.

    • If too much time passes since the last kill, the streak counter will start to decrease.

    • The kill streak provides an experience gain multiplier.

    • Reaching every 100-kill milestone during a streak automatically collects all crystals from the arena.

  • Fixed several edge cases during upgrade selection that could cause the game to malfunction.

  • Fixed several skills that were not working as described.

  • Improved boss behavior to make fights more dynamic.

  • Rebalanced several weapons.

  • Buffed the Staff, particularly its basic attack.

UI and Controls

  • Fixed an issue where the UI could lose focus when using a gamepad.

  • Fixed an issue where opening several windows in succession could incorrectly unpause the game.

  • Fixed an issue that caused the DASH skill to not always activate upon pressing the button.

  • Fixed a visual bug with the Re-Roll Affix button, which incorrectly appeared active when hovered over.

  • Corrected typos, incorrect descriptions, and localization issues.

Audio

  • Fixed an issue where several sounds, specifically the crystal pickup sound, did not respond correctly to the SFX volume slider.

Thank you, that's all for today. Please keep blasting those baddies!

Yours,

Steam post image Steam post image Steam post image

Source

Steam News / 19 June 2026

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