In this update1
Full notes
Full Blasphemous 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
- Store
Blasphemous 2 changes
Sinners,
We've just pushed a post-launch patch live for Blasphemous II: The Third Sin Free Expansion.
Thank you for returning to Cvstodia and experiencing The Third Sin with us! And thank you for all the feedback you've shared since the release of the expansion. Both positive and constructive feedback have been invaluable in helping us identify issues, prioritize improvements, and deliver this patch. We hope you'll continue to share your experiences and thoughts with us.
This patch primarily focuses on addressing a number of issues reported following the Third Sin launch. It is now available on Steam, with releases on other platforms expected late next week.
Changelog
Fixed an issue where Marks of Martyrdom were not being awarded when defeating Benedicta of the Endless Orison on an Ascended playthrough
Fixed an issue where the Embrujo statue could not be interacted with on an Ascended playthrough
Fixed an issue where the Map % completion was stuck and not increasing as it should
Fixed the Superman jump, faster than the speed of a typhoon
Fixed an issue where using Mirabras of the Return to Port when in fog would cause a softlock
Fixed an issue where The Cursed Letter cannot be progressed on an Ascended playthrough without selecting Ultimate Torment which would prevent 100% map completion
Fixed an issue where executing an enemy in fog would reset the timer of being in the fog itself
Fixed an issue where the player would hit enemies when performing executions on a separate enemy
Fixed an issue where casting Aubade to the Sleepless Iron before the Benedicta of the Endless Prayer fight would cause Benedicta to not move throughout the fight
Fixed an issue where the player could damage Benedicta of the Endless Prayer with either Jabera to the Poison of Jealousy or Aubade to the Sleepless Iron before the fight starts
Fixed an issue where Mirabras of the Return to Port was not taking players to the right spot
Fixed an issue where a white screen would display when teleporting to specific Prie Dieu's
Fixed a small visual issue with a chain fragment staying on screen in certain rooms
Fixed an issue where the player would become invincible when swapping between weapons whilst being hit and transition rooms
Fixed an issue where multiple bosses could be hit with Aubade to the Sleepless Iron before their fights properly started
Fixed an issue where Inner Voice was causing Wail of the Flame to fill slower than intended
Fixed an issue where certain achievements were not granted to the player if the player beat a boss and died at the same time (the boss will need defeating again in most instances)
Fixed a few issues where the skin of the player would revert to default during certain animations
Fixed an issue where the Requiem Aeternam message would stay in screen in certain instances
Fixed an issue with the description of the achievement At the Mercy of the Grievous Miracle
Fixed an issue where the Lumps of Gold could not be handed in if the player handed in most of them and then restarted the title before trying to hand in the final one
Fixed an issue where the player is unable to acquire Marks of Martyrdom and upgrade the Altarpiece of Favours after deactivating 'Endless Thirst' in an Ascended playthrough
Fixed an issue where jumping while sliding would make the player jump in place incorrectly
Fixed an issue where the player could unlock the "A Heart of Gold" achievement incorrectly
Fixed an issue where the achievement Blood and Gold was unlocking incorrectly
Fixed a graphical issue that could occur when dying to Svsona, Fermosa Fembra
Fixed an issue where certain prayers would not work correctly when used with the Orison Apocrypha resonance
Fixed an issue where the game's HUD would disappear after defeating Eviterno, Last Desecrator in the Boss Gallery
Fixed an issue that would cause inconsistency when using the Endless Flame ability depending on the frame rate
Fixed an issue where the opening line of the game was in Spanish regardless of what language you had selected
Fixed an issue where disconnecting controllers during loading screens could lock the game
Fixed an issue where parts of the game would continue if the game was minimised or constrained
Fixed an issue where certain enemies could fall under the floor causing them to not spawn back for a significant amount of time
Fixed an issue where the player could be seen briefly before the opening cutscene after starting an Ascended playthrough
Fixed an issue where the Venomous Woman can lack a poison explosion animation when defeated
Fixed an issue where players could see a hidden area when holding down in a certain location (we won't tell you where though!)
Fixed a specific battle arena where enemies wouldn't attack the player
Fixed an invincibility exploit caused by The Grief
Fixed an issue where the player could exploit their familiars to attack enemies without them moving
Fixed an issue with the platforms in the Svsona, Fermosa Fembra boss arena
Source
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