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Steam News16 June 20251y ago

Patch 1.0.6 - Checkpoints & Fake Credits Tuning

Hello Everyone! Sorry to keep you waiting. We've been working non-stop to deliver the following changes that will help mitigate Player Frustration and Misdirection about the game content.

Full notes

Full Blasfemia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone!

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedIn response to Player frustration about having to redo large amounts of content, we introduced mid-act checkpoints. The progress of individual puzzles and your inventory will be remembered in case you... Wake up again. A total of 5 Checkpoints were inserted and if reached can be recognized by a new notification. They're positioned in content hiccups that may cause tedium, specially after repeated deaths.
changedMain Objectives moved in proximity to each other;
changedNun "Reveal" Duration: 30 seconds -> 60 seconds;
fixedFixed a Bug that caused the sound cue for the last objective to not play;
Nun "Reveal" Duration:30seconds60secondsNun "Reveal" Duration: increased, buff

Blasfemia changes

addedIn response to Player frustration about having to redo large amounts of content, we introduced mid-act checkpoints. The progress of individual puzzles and your inventory will be remembered in case you... Wake up again. A total of 5 Checkpoints were inserted and if reached can be recognized by a new notification. They're positioned in content hiccups that may cause tedium, specially after repeated deaths.
changedMain Objectives moved in proximity to each other;
changedNun "Reveal" Duration: 30 seconds -> 60 seconds;
fixedFixed a Bug that caused the sound cue for the last objective to not play;

Sorry to keep you waiting. We've been working non-stop to deliver the following changes that will help mitigate Player Frustration and Misdirection about the game content.

Checkpoint System

In response to Player frustration about having to redo large amounts of content, we introduced mid-act checkpoints. The progress of individual puzzles and your inventory will be remembered in case you... Wake up again. A total of 5 Checkpoints were inserted and if reached can be recognized by a new notification. They're positioned in content hiccups that may cause tedium, specially after repeated deaths.

Fake Credit Tuning

A small percentage of players are being misled by the End of Act I in which a "Fake Credit" sequence plays and end up quitting the game believing it is over.

To alleviate this problem we made the sequence 90% shorter.

Flow of Act III

Although Player sentiment is favourable about the dynamics of Act III, we identified that the "flow" of the content is not as smooth as it should be, causing unnecessary aimless wandering. To resolve this the following changes were made:

  • Main Objectives moved in proximity to each other;

  • Nun "Reveal" Duration: 30 seconds -> 60 seconds;

  • Fixed a Bug that caused the sound cue for the last objective to not play;

We released this patch as fast as we could while trying to retain a very stable experience.

Internally, we did not identify major game breaking bugs but it is possible that some, minor & major, might have slipped through without our knowledge.

We will keep monitoring closely and will respond immediately to any major bugs surfacing and disrupting Player experience. If you experience any bugs and would like to report, feel free to share them with us on our official discord! Have a great day, and be wary of the dark.

Source

Steam News / 16 June 2025

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