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Steam News25 October 20169y ago

Update Patch 1.3.5

First off, don't let the size of the update fool you, I changed a couple of models and had to re-bake the lightmaps, hence there is around 73MB update. But it mostly contains fixes.

Full notes

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What changed

0 fixes1 addition2 changes2 removals
  • Gameplay
addedFirst off, don't let the size of the update fool you, I changed a couple of models and had to re-bake the lightmaps, hence there is around 73MB update. But it mostly contains fixes. If you have previous progress, I highly recommend starting a new game instead so that all these fixes can properly propagate to the checkpoints feature. Fixes:
changedInteractions (that allowed this previously) can no longer be triggered through the wall
removedYard fence should no longer let the player go through
removedRemoved the scaffolding diagonal pole (to avoid any remaining confusion)
changedUpdated character models

First off, don't let the size of the update fool you, I changed a couple of models and had to re-bake the lightmaps, hence there is around 73MB update. But it mostly contains fixes. If you have previous progress, I highly recommend starting a new game instead so that all these fixes can properly propagate to the checkpoints feature. Fixes:

  • Environment clipping should work fine

  • Interactions (that allowed this previously) can no longer be triggered through the wall

  • Yard fence should no longer let the player go through

  • Removed the scaffolding diagonal pole (to avoid any remaining confusion)

  • The state of the game should be restored correctly upon loading from checkpoint

  • Hopefully, falling through the ground upon load should be no issue any more

  • Updated character models

Known issues still present:

  • Flashlight resets upon loading from checkpoint - my recommendation, avoid picking it back up :)

  • The player will go through the stairway if crouching under and standing up - my recommendation, don't crouch under the stairway :)

Source

Steam News / 25 October 2016

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