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Steam News8 July 201610y ago

A mish mash picknick update of goodies, also wiping away more of those annoying little bugs!

This week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!

Full notes

Full Blamdown: Udder Fury update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions6 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
changedThis week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!(so far there´s no text in the strips, our designer was hijacked to a castle game jam) On another note the computers been behaving themselves after last weeks “summer break” and change of harddrives, so now we are up to speed again! With the changes in the game’s balance we have reset all leaderboards to make it more fair for everyone.
added2016-07-08 v 0.8.0.11:166 [StableAdded Unlockable Upgrade Cards through completing campaign levels
added2016-07-08 v 0.8.0.11:166 [StableAdded cutscene “Rosa Gone” to “The Farm”
added2016-07-08 v 0.8.0.11:166 [StableAdded cutscene “Near the End” to “Last Vulture”
added2016-07-08 v 0.8.0.11:166 [StableAdded Foundations to buildings missing it.
added2016-07-08 v 0.8.0.11:166 [StableAdded a separate survival version of “Last Vulture”

Blamdown: Udder Fury changes

changedThis week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!(so far there´s no text in the strips, our designer was hijacked to a castle game jam) On another note the computers been behaving themselves after last weeks “summer break” and change of harddrives, so now we are up to speed again! With the changes in the game’s balance we have reset all leaderboards to make it more fair for everyone.
addedAdded Unlockable Upgrade Cards through completing campaign levels
addedAdded cutscene “Rosa Gone” to “The Farm”
addedAdded cutscene “Near the End” to “Last Vulture”
addedAdded Foundations to buildings missing it.

This week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!(so far there´s no text in the strips, our designer was hijacked to a castle game jam) On another note the computers been behaving themselves after last weeks “summer break” and change of harddrives, so now we are up to speed again! With the changes in the game’s balance we have reset all leaderboards to make it more fair for everyone.

Below you can see what just went up

2016-07-08 v 0.8.0.11:166 [Stable]

  • Added Unlockable Upgrade Cards through completing campaign levels

  • Added cutscene “Rosa Gone” to “The Farm”

  • Added cutscene “Near the End” to “Last Vulture”

  • Added Foundations to buildings missing it.

  • Added a separate survival version of “Last Vulture”

  • Changed increased droprate for health pots in champaign

  • Changed Spawning rules in “Football Stadium”

  • Changed generall spawning rules for survival maps.

  • Fixed enemy card “Personal Shield” spawning a tank in a tank

  • Fixed Leaderboard getting stuck in a loading and not updating itself

  • Fixed Leaderboard not submitting data automatically

  • Fixed Leaderboard type name stretching over the edge.

  • Fixed Leaderboard showing template boxes

  • Fixed Level names shown in Leaderboards

  • Fixed input being read while the game is paused

  • Fixed Destruction on buildings missing them.

  • Fixed drops spawning on destroyed instead of on death

  • Fixed enemies not spawning on higher elevation

  • Moved v 0.7.6.7:157 to Stable

  • Moved v 0.7.5.2:145 to Stable

Source

Steam News / 8 July 2016

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