Full notes
Full Blamdown: Udder Fury update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
Blamdown: Udder Fury changes
This week we have arrived at version 0.8 with a lot of bugfixing, balance changes making it a bit harder, as well as some first drafts of comic book styled cutscenes for the Story-mode!(so far there´s no text in the strips, our designer was hijacked to a castle game jam) On another note the computers been behaving themselves after last weeks “summer break” and change of harddrives, so now we are up to speed again! With the changes in the game’s balance we have reset all leaderboards to make it more fair for everyone.
Below you can see what just went up
2016-07-08 v 0.8.0.11:166 [Stable]
Added Unlockable Upgrade Cards through completing campaign levels
Added cutscene “Rosa Gone” to “The Farm”
Added cutscene “Near the End” to “Last Vulture”
Added Foundations to buildings missing it.
Added a separate survival version of “Last Vulture”
Changed increased droprate for health pots in champaign
Changed Spawning rules in “Football Stadium”
Changed generall spawning rules for survival maps.
Fixed enemy card “Personal Shield” spawning a tank in a tank
Fixed Leaderboard getting stuck in a loading and not updating itself
Fixed Leaderboard not submitting data automatically
Fixed Leaderboard type name stretching over the edge.
Fixed Leaderboard showing template boxes
Fixed Level names shown in Leaderboards
Fixed input being read while the game is paused
Fixed Destruction on buildings missing them.
Fixed drops spawning on destroyed instead of on death
Fixed enemies not spawning on higher elevation
Moved v 0.7.6.7:157 to Stable
Moved v 0.7.5.2:145 to Stable
Source
Changelog.gg summarizes and formats this update. How we read updates.
