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Steam News20 February 20251y ago

The Heart of Blake: The Visual Novel

I’ve been reflecting on some of the feedback about Blake: The Visual Novel and want to share my thoughts. When I created the game, it was never intended to be about D.I.D.

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changedI’ve been reflecting on some of the feedback about Blake: The Visual Novel and want to share my thoughts. When I created the game, it was never intended to be about D.I.D. I left the narrative open for people to interpret in their own way, believing that giving space for others to find their own meaning is part of what makes storytelling powerful. That said, I understand some people felt the game portrayed D.I.D in a problematic light, and I respect their perspectives. I want to be clear that this was never my intention. Blake reflects my inner battles with mental health - the dark side of my mind that has tried to take over at times, and the part of me that rises up to fight against it. It’s exaggerated, fantastical, and symbolic, but not a depiction of any specific mental health disorder. For a while, I took this feedback to heart, thinking I’d done something wrong. I believed it, and in doing so, devalued both myself and my game. I made it free, stopped talking about it, and felt ashamed. But I realise now you should never be scared to put yourself out there authentically. Creating Blake was an act of courage, and I’m learning to honour that instead of hiding from it. As a creator, it’s hard to see something so personal interpreted in a way that suggests harm, especially when that was never my goal. But once a story is shared with the world, it takes on a life of its own, and I’m learning to sit with that. I’m speaking up now, not to invalidate anyone, but to reclaim my own narrative. I created Blake as a passion project, and I don’t want misunderstanding to diminish that. I appreciate everyone who’s played my game, and hope this helps people understand the intentions behind my story a bit better. Appreciate you reading this. Never be afraid to speak your truth <3

Blake: The Visual Novel changes

changedI’ve been reflecting on some of the feedback about Blake: The Visual Novel and want to share my thoughts. When I created the game, it was never intended to be about D.I.D. I left the narrative open for people to interpret in their own way, believing that giving space for others to find their own meaning is part of what makes storytelling powerful. That said, I understand some people felt the game portrayed D.I.D in a problematic light, and I respect their perspectives. I want to be clear that this was never my intention. Blake reflects my inner battles with mental health - the dark side of my mind that has tried to take over at times, and the part of me that rises up to fight against it. It’s exaggerated, fantastical, and symbolic, but not a depiction of any specific mental health disorder. For a while, I took this feedback to heart, thinking I’d done something wrong. I believed it, and in doing so, devalued both myself and my game. I made it free, stopped talking about it, and felt ashamed. But I realise now you should never be scared to put yourself out there authentically. Creating Blake was an act of courage, and I’m learning to honour that instead of hiding from it. As a creator, it’s hard to see something so personal interpreted in a way that suggests harm, especially when that was never my goal. But once a story is shared with the world, it takes on a life of its own, and I’m learning to sit with that. I’m speaking up now, not to invalidate anyone, but to reclaim my own narrative. I created Blake as a passion project, and I don’t want misunderstanding to diminish that. I appreciate everyone who’s played my game, and hope this helps people understand the intentions behind my story a bit better. Appreciate you reading this. Never be afraid to speak your truth <3

I’ve been reflecting on some of the feedback about Blake: The Visual Novel and want to share my thoughts. When I created the game, it was never intended to be about D.I.D. I left the narrative open for people to interpret in their own way, believing that giving space for others to find their own meaning is part of what makes storytelling powerful. That said, I understand some people felt the game portrayed D.I.D in a problematic light, and I respect their perspectives. I want to be clear that this was never my intention. Blake reflects my inner battles with mental health - the dark side of my mind that has tried to take over at times, and the part of me that rises up to fight against it. It’s exaggerated, fantastical, and symbolic, but not a depiction of any specific mental health disorder. For a while, I took this feedback to heart, thinking I’d done something wrong. I believed it, and in doing so, devalued both myself and my game. I made it free, stopped talking about it, and felt ashamed. But I realise now you should never be scared to put yourself out there authentically. Creating Blake was an act of courage, and I’m learning to honour that instead of hiding from it. As a creator, it’s hard to see something so personal interpreted in a way that suggests harm, especially when that was never my goal. But once a story is shared with the world, it takes on a life of its own, and I’m learning to sit with that. I’m speaking up now, not to invalidate anyone, but to reclaim my own narrative. I created Blake as a passion project, and I don’t want misunderstanding to diminish that. I appreciate everyone who’s played my game, and hope this helps people understand the intentions behind my story a bit better. Appreciate you reading this. Never be afraid to speak your truth <3

Ori

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Steam News / 20 February 2025

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