What changed
0 fixes5 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
addedHappy belated New Year and holiday! we have been hard at work these last few months in order to bring a massive update to everyone. the biggest change is the Engine. Originally, we used Unreal 5.4 but made the decision to update to 5.6. Now what does that mean? why update .2 versions higher? Well part of it allows us to utilize new features in the Engine, the other part is for you guys! So with the engine update we took advantage and updated our primary asset we use, the big boy that helps us bring a lot of the mechanics to you guys. The updated asset allows us to utilize things like climbing, swimming, along with new weapons like a spear and twin blade to name a few. On top of all of that we are excited to announce that we figured out how to get a more modular inventory system working so that means it will be more like Elder Scrolls and less like Assassins Creed Origins, which we are excited to bring
addedHere is a little sneak peek, from within the software we use to make our characters. this outfit most likely wont be in the next update, still has alot of work and tweeking (As you can see on one of the arms for example). but this is the astetic we aim to bring to everyone. Ontop of armor we are also attempting some key character redesigns, but i could go on and on about what we are working on in detail, instead ill break it down in a more orginized format down below. once we finish transfering everything over, and making sure everything is a go we plan on delievering this new beauty to you all!
addedNew weapons
addedNew armor
changedIf it sounds good voice acting
addedTrying for a new intro cinimatic
Blades and Bullets changes
addedHappy belated New Year and holiday! we have been hard at work these last few months in order to bring a massive update to everyone. the biggest change is the Engine. Originally, we used Unreal 5.4 but made the decision to update to 5.6. Now what does that mean? why update .2 versions higher? Well part of it allows us to utilize new features in the Engine, the other part is for you guys! So with the engine update we took advantage and updated our primary asset we use, the big boy that helps us bring a lot of the mechanics to you guys. The updated asset allows us to utilize things like climbing, swimming, along with new weapons like a spear and twin blade to name a few. On top of all of that we are excited to announce that we figured out how to get a more modular inventory system working so that means it will be more like Elder Scrolls and less like Assassins Creed Origins, which we are excited to bring
addedHere is a little sneak peek, from within the software we use to make our characters. this outfit most likely wont be in the next update, still has alot of work and tweeking (As you can see on one of the arms for example). but this is the astetic we aim to bring to everyone. Ontop of armor we are also attempting some key character redesigns, but i could go on and on about what we are working on in detail, instead ill break it down in a more orginized format down below. once we finish transfering everything over, and making sure everything is a go we plan on delievering this new beauty to you all!
addedNew weapons
addedNew armor
changedIf it sounds good voice acting
Happy belated New Year and holiday! we have been hard at work these last few months in order to bring a massive update to everyone. the biggest change is the Engine. Originally, we used Unreal 5.4 but made the decision to update to 5.6. Now what does that mean? why update .2 versions higher? Well part of it allows us to utilize new features in the Engine, the other part is for you guys! So with the engine update we took advantage and updated our primary asset we use, the big boy that helps us bring a lot of the mechanics to you guys. The updated asset allows us to utilize things like climbing, swimming, along with new weapons like a spear and twin blade to name a few. On top of all of that we are excited to announce that we figured out how to get a more modular inventory system working so that means it will be more like Elder Scrolls and less like Assassins Creed Origins, which we are excited to bring
Here is a little sneak peek, from within the software we use to make our characters. this outfit most likely wont be in the next update, still has alot of work and tweeking (As you can see on one of the arms for example). but this is the astetic we aim to bring to everyone. Ontop of armor we are also attempting some key character redesigns, but i could go on and on about what we are working on in detail, instead ill break it down in a more orginized format down below. once we finish transfering everything over, and making sure everything is a go we plan on delievering this new beauty to you all!
New weapons
New armor
Aiming for a smaller project size
Quests should be or most of the way implimented
A redesign starting area
If it sounds good voice acting
Trying for a new intro cinimatic