HomeGamesUpdatesPricingMethodology
Steam News13 November 20187y ago

BladelineVR v0.11 Released

Energy shield fixed After energy shield activation, player HP does not decrease, but combo initializes → Combo is not initialized either.

Full notes

Full Bladeline VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions0 changes0 removals
  • Balance
  • Fixes
fixedEnergy shield fixed After energy shield activation, player HP does not decrease, but combo initializes → Combo is not initialized either.
fixedAdrestea(Map2), Callisto(Map3) difficulty fixed Slightly increased the number of Mondloids that appear by default.
fixedFixed a bug that the phase was not initialized when forced termination after phase failure.
fixedFixed a bug that tutorial did not run when running the game first time.

Bladeline VR changes

fixedEnergy shield fixed After energy shield activation, player HP does not decrease, but combo initializes → Combo is not initialized either.
fixedAdrestea(Map2), Callisto(Map3) difficulty fixed Slightly increased the number of Mondloids that appear by default.
fixedFixed a bug that the phase was not initialized when forced termination after phase failure.
fixedFixed a bug that tutorial did not run when running the game first time.
  • Energy shield fixed

    • After energy shield activation, player HP does not decrease, but combo initializes → Combo is not initialized either.

  • Adrestea(Map2), Callisto(Map3) difficulty fixed

    • Slightly increased the number of Mondloids that appear by default.

  • Fixed a bug that the phase was not initialized when forced termination after phase failure.

  • Fixed a bug that tutorial did not run when running the game first time.

  • Now those of you who use Oculus Rift can recenter position by pressing 'R'key.

Source

Steam News / 13 November 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.