In this update3
Full notes
Full Blade Symphony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Store
- Gameplay
- UI and audio
- Maps
- Performance
Blade Symphony changes
Blade Symphony Free To Play Patch 3
More than a year ago, we released a patch for Blade Symphony’s Free To Play version, and admittedly, the reception was poor. We have been challenged ever since the initial transition, re-establishing the game’s former glory is tough work.
Today, we bring you a much needed, large update for Blade Symphony, Patch 3.
Thank you for all of the support and bug reports We’re appreciative to the community for coming together on our Discord Server and helping identify and fix issues with Blade Symphony.
A big thank-you to those who have helped test changes, give feedback and report bugs on our Bug Tracker. We are so thankful for your time and patience, and couldn’t continue development without you!
Help Blade Symphony move forward There’s still so much to do with Blade Symphony. We want to finish re-implementing the Steam Workshop, get the statistics server running again, and more.
We make less than $100 every 3 months on premium item sales. If you want to support further development, consider purchasing some items, contributing to our crowdfunding page, or maybe grab a copy of another one of our games?
Check out this awesome similar title, on Kickstarter! Besides running our own campaign, a similar title, heavily inspired by Bushido Blade, is also running a campaign. Go check it out! They’re fantastic developers and reached out to us because they know our community has shown so much support in the past.
Changelog
Changes
Added support to SourceMod (https://www.sourcemod.net/) to Harmonious Prelude engine branch, huge thanks to their developers for working together on this!
Added experimental Vulkan support. Can be toggled using -vulkan launch parameter
Added support for new Steam Controller system
Changed Classic Style to always be default
Added new Round Replay that occurs after displaying the finishing blow
Changed finishing blow to have a dynamic camera angle
Added icons for Sword Glows in Customization Screen
Improved appearance of Summary Screen
Added new transition going from the end of a Match to the Summary Screen
Added ticking sounds to alert players of end of round while on Summary screen
Changed spectator music tracks to shuffle if the player did not click continue on the Summary Screen
Improved appearance of Overgrown Mask, Skin and Attachments (Thanks Jester!)
Improved appearance of waving Emblems by using specular maps and better shadows
Added support for maps to have their own combat and meditation music
Added jigglebones to Pure's Furious Mask
Added intro cameras for duel_box and practice box
Changed the reset time for combo attacks to be 2.5 seconds from 1 second
Changed Pure and Vanguard's Heavy taunt to draw a heart
Changed Matches with only bots to shuffle their Style if more than one player is in the server
Changed Matches to use the player's Style if there is only one player in the server
Increased FFA challenge timeout from 10 seconds to 5 seconds
Increased chat font size and made it proportional for higher DPI displays
Changed ".sw.vtx" models to be optional for workshop submission
Increase maximum map file download size to 300MB from a server
Removed warning message informing player of switching to Classic Style
Added more language translators to credits
Added exclusive capes for 2017 Autumn Winter Tournament and Patreon supporters
Changed the Discord Rich Presence party size to be the size of the server, instead of 5
Updated SDK to use studiomdl, vbsp, vvis and vrad from CSGO Danger Zone branch added staticpropcompile
Updated SDK to include staticpropcompile
Updated Hungarian translation (Thanks Tamás!)
Updated French translation (Thanks Charles and Alexander!)
Updated Ukranian translation (Thanks Anatolii!)
Added a community FastDL host as default for common custom community maps
Move Round Win/Lose panel below the combo bar
Reengineered end-of-duel slowdown to slow down only the current duel rather than the entire client
Add small flash feedback effect on the final blow of a match
Change FFA respawn time from 8 seconds to 5 seconds
Added Discord lobbies to Blade Symphony
Add feedback sound for outfit color, glow type, glow color, chat color, color picker and others on customization screen
Added Steam Workshop support for legacy maps and client mods
Disabled texture streaming to avoid crashes until new texture streaming system is finished
Added self-illumination support to PBRStandard shader for content creators, use the alpha channel of the Albedo to modulate it
Made game models load asynchronously, making things load faster
Fix duel slowdown camera clipping through geometry or not looking correct
Fix VPK not loading old file format properly while not breaking compatibility with the new VPK formats
Added Steam Workshop support for legacy maps and client mods
Made game models load asynchronously, making things load faster
Fix bug where generic attachments would seem still selectable on entering Misc tab on customization screen while already having maximum count of generic attachments
Added self-illumination support to PBRStandard shader for content creators, use the alpha channel of the Albedo to modulate it
Fix transition effect not working on generic attachments in customization screen
Skip duplicate colours on customization screen
Add feedback sound for outfit color, glow type, glow color, chat color, color picker and others on customization screen
Fix bug where you would actually get readded to a queue if you unqueue and wait for duel timeout on summary screen
Fix rare crash during duel introduction if player is not fully initialized or doesn't exist
Fixed players being able to remain on duel even after summary screen timeout
Change FFA respawn time from 8 seconds to 5 seconds
Fixed dead players and players of other duels being layered inside player's emblem flag
Make announcer sounds play at correct volume
Fix server crashing when changing bb_duelbots_numbots while ingame
Add small flash feedback effect on the final blow of a match
Fixed sounds feeling "crackly" when slowdown effect is active
Disable texture streaming to avoid crashes until new texture streaming system is finished
Reengineered end-of-duel slowdown to slow down only the current duel rather than the entire client
Fixed ghost hits and lag compensation issues
Fix rare case where "Round win" bar would stay painted permanently
Fix shurikens' tracer being blocked resulting in it shooting upwards
Move Round Win/Lose panel below the combo bar
Added a community FastDL host as default for common custom community maps
Optimizations
Add engine fixes and changes from CS:GO Danger Zone update
Improved network latency by not transmitting data of invisible players in the same arena
Improved client FPS by reducing engine-level copy function time for various operations
Improved accuracy of calculation of scoreboard ping
Improved per-pixel motion blur and made it simulate HDR overexposure
Improved rendering pipeline (Citation needed)
Improved game initialization time
Improved 'fastpath' rendering method to improve rendering of level models
Improved physically based rendering (PBR) shader to appear better and render faster
Improved the Horizon Based Ambient Occlusion (HBAO) shader
Upgraded to new Discord SDK for Discord Rich Presence
Upgraded to Steam screenshot system when taking screenshots
Bug Fixes:
Fixed issue where all or some players would suffer decrease in frames when other players join a server.
Potentially fixed "ghost" hits occurring when a player would hit their opponent, but damage was not registered
Potentially fixed players and bots potentially falling underneath the level
Fixed instance where Texture Streaming system could freeze the game
Fixed crash when game client attempts to create a physics prop without a model
Fixed occasional crash due to rendering Sword Glows
Fixed occasional crash when playing the Tutorial
Fixed players being able to change their duel Style even after map time limit has reached.
Fixed "My Hero" achievement not being given even if conditions were met
Fixed players being able to suicide during opponent's death animation
Fixed rounds not ending in a draw if both players die at the same time
Fixed Round ending in a draw if a player died due to the environment
Fixed footstep sounds not playing for Pure when walking on metal materials
Fixed voice icon for local player not appearing when player is using the microphone
Fixed Conical Cantata sounds being played in other arenas
Fixed player being unable to upload custom spray images to server
Fixed not being to able enable Cascaded Shadow Maps (CSM) from the Video menu
Fixed character outlines being rendered at times when they shouldn't be
Fixed issue causing Pure's Furious Sword Scabbard not to show
Fixed various visual issues occuring on Style Confirmation Screen
Fixed not being able to deselect an Emblem when one is equipped on Customization Screen
Fixed various visual issues occuring after selecting a new Emblem on Customization Screen
Fixed various visual issues showing if the Summary Screen appeared while the chat box was open
Fixed Emblem's waving effect appearing distorted on character intro scenes
Fixed Emblem's waving effect not appearing at all on AMD graphics cards.
Fixed combo notification showing for a split-second during character intro scenes
Fixed Inverse Kinematics (IK) not working when player is doing stances or sheathing
Fixed black shadows on duel_box
Fixed being unable to close in-game Main Menu after changing video settings
Fixed being unable to go back to the previous menu on confirmation menus or the Video menu
Fixed external Main Menu buttons for Discord, Forums and Steam not appearing while in-game
Fixed missing lock icon texture when joining password protected servers.
Fixed misaligned text in duel spectator menu if there is only one player in the duel
Fixed various issues on Credits screen
Fixed Discord automatically launching when client is started
Fixed various issues with Discord Rich Presence
Fixed the Crash Reporter's background not appearing and not wrapping text
(Mac only) Fixed the need to double click on Main Menus
(Mac only) Fixed disappearing cursor while using in-game or out of game menus
Removed debug messages shown when sliding on walls
Removed debug messages about clamping level of detail change speed
Fix console input not working on Linux and macOS
Fix duel slowdown camera clipping through geometry or not looking correct
Fix rare case where "Round win" bar would stay painted permanently
Fixed ghost hits and lag compensation issues
Fixed sounds feeling "crackly" when slowdown effect is active
Fix server crashing when changing bb_duelbots_numbots while ingame
Fixed announcer sounds playing at incorrect volume
Fixed dead players and players of other duels being layered inside player's emblem flag
Fixed players being able to remain on duel even after summary screen timeout
Fix rare crash during duel introduction if player is not fully initialized or doesn't exist
Fix bug where you would actually get readded to a queue if you unqueue and wait for duel timeout on summary screen
Fix transition effect not working on generic attachments in customization screen
Fixed bug where multiple colors of the same kind could appear in customization screen
Fix VPK not loading old file format properly while not breaking compatibility with the new VPK formats
Fixed Lightmappedgeneric shaders rendering incorrectly in duel_temple and free_temple
Fixed Water Rendering
Fix bug where generic attachments would seem still selectable on entering Misc tab on customization screen while already having maximum count of generic attachments
Fix shurikens' tracer being blocked resulting in it shooting upwards
Source
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