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Steam News24 August 20187y ago

Harmonious Prelude: Network overhaul with Release Candidate 4!

Release Candidate 4 is here! Not as quick as the span between RC2 to RC3, but the hunt for the ghost hit issue and the networking rewrite took quite an effort.

Full notes

Full Blade Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions6 changes2 removals
  • Compatibility
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Events
changedRelease Candidate 4 is here! Not as quick as the span between RC2 to RC3 , but the hunt for the ghost hit issue and the networking rewrite took quite an effort. Keep up with our shenanigans and on Discord , or follow us on Twitter . Need to sign up for the beta? Do that here ! Changelog since Release Candidate 3 Changes
addedNetworking has been completely overhauled: Based heavily on the more accurate CS:GO networking systems. New player movement and sword prediction and lag compensation. Players shouldn’t feel much delay against 500ms+ ping players. Deprecated previous lag compensation system. Lots of miscellaneous improvements for accuracy. Removed lag interpolation option from main menu.
addedNEW notification system! Replaces player/leave join in chat, keeps it clean
addedAdded match style icon to the backgrounds of matches to symbolize if a match happens in Arcade/Classic.
addedAdded checkbox to only show Summary Screen after leveling up.
changedClassic/Arcade button is now hidden on non-duel game modes.
Tickrate6064Tickrate increased, buff

Blade Symphony changes

changedRelease Candidate 4 is here! Not as quick as the span between RC2 to RC3 , but the hunt for the ghost hit issue and the networking rewrite took quite an effort. Keep up with our shenanigans and on Discord , or follow us on Twitter . Need to sign up for the beta? Do that here ! Changelog since Release Candidate 3 Changes
addedNetworking has been completely overhauled: Based heavily on the more accurate CS:GO networking systems. New player movement and sword prediction and lag compensation. Players shouldn’t feel much delay against 500ms+ ping players. Deprecated previous lag compensation system. Lots of miscellaneous improvements for accuracy. Removed lag interpolation option from main menu.
addedNEW notification system! Replaces player/leave join in chat, keeps it clean
addedAdded match style icon to the backgrounds of matches to symbolize if a match happens in Arcade/Classic.
addedAdded checkbox to only show Summary Screen after leveling up.

Release Candidate 4 is here! Not as quick as the span between RC2 to RC3, but the hunt for the ghost hit issue and the networking rewrite took quite an effort. Keep up with our shenanigans and on Discord , or follow us on Twitter . Need to sign up for the beta? Do that here! Changelog since Release Candidate 3 Changes

  • Networking has been completely overhauled:

    • Based heavily on the more accurate CS:GO networking systems.

    • New player movement and sword prediction and lag compensation.

    • Players shouldn’t feel much delay against 500ms+ ping players.

    • Deprecated previous lag compensation system.

    • Lots of miscellaneous improvements for accuracy.

    • Removed lag interpolation option from main menu.

  • NEW notification system!

    • Replaces player/leave join in chat, keeps it clean

  • Added match style icon to the backgrounds of matches to symbolize if a match happens in Arcade/Classic.

  • Added checkbox to only show Summary Screen after leveling up.

  • Classic/Arcade button is now hidden on non-duel game modes.

  • Sword type is now hidden in Arcade mode.

  • Removed shadow on spectator menu, to match Harmonious Prelude branding.

  • Updated bot cape functionality: Bots now only wear capes that can be unlocked.

  • Optimizations to District for better framerate in Alley and Rooftop.

    • More changes are coming, there’s always room for improvement!

  • Removed Subtitles from settings menu.

  • Tutorial Script:

    • You can now do cvars in the tutorial script without being in a bot context.

    • You can now do multiple arguments to a cvar or command

    • Added clientcvars for commands/cvars to change on the client (restricted to approved convars/concommands that are also limited by point_clientcommand)

    • Add sword keyname convars (value is itemid):

      • bb_tutorial_longsword, default: 2

      • bb_tutorial_katana, default: 6

      • bb_tutorial_foil, default: 22

      • bb_tutorial_scimitar, default: 16

      • bb_tutorial_jian, default: "14"

  • Tickrate has been changed from 60 to 64

    • Interpolation values and formulae have been updated to reflect this.

    • This also matches cl_cmdrate and cl_updaterate

  • New alert for customization screen for unviewed new items.

Bug Fixes

  • Fixed ghost hits when playing in a high latency server.

  • Fixed bone and animation interpolation issues which butchered transitions.

  • Fixed misc. bone problems where the player’s legs could be messed up.

  • Fixed bots always joining a match in the last arena, if all arenas were occupied.

  • Fixed crash that occurred when players ready up for duels.

  • Fixed player duel stats: stats have been reset.

  • Fixed gravity networking (causing lots of prediction errors, even in live.)

  • Fixed usercmd issues causing prediction errors.

  • All classic/arcade changes now reflect on UI regardless of how they were changed.

  • Fixed footsteps being super loud.

Source

Steam News / 24 August 2018

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