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Steam News7 August 20187y ago

Harmonious Prelude: Release Candidate 3 is out, and needs YOU.

Not even a week after putting Release Candidate 2 update into your hands, we've got another!

Full notes

Full Blade Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes4 additions2 changes2 removals
  • Server
  • Balance
  • Store
  • Workshop
  • Gameplay
  • Performance
addedNot even a week after putting Release Candidate 2 update into your hands , we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam. As always, please provide us feedback and help us hunt down bugs, by joining our Discord server . If you haven’t signed up to try the Harmonious Prelude update, then head here !
changedChangesArcade Style Updated Pure Fast Tier 1 lock duration to 0.60 from 0.50 Updated Pure Fast Tier 3 damage to 25 from 23 Replaced Ryoku Fast Tier 2 animation Updated Ryoku Fast Tier 2 lock duration to 0.65 from 0.28 Replaced Ryoku Fast Tier 3 animation Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Left Tier 2 lock duration to 0.60 from 0.95, and damage to 16 from 20. Replaced Ryoku Fast Left Tier 3 animation Updated Ryoku Fast Left Tier 3 lock duration to 0.70 from 0.44, and damage to 28 from 22. Updated Ryoku Fast Right Tier 1 damage to 15 from 12. Updated Ryoku Fast Right Tier 2 lock duration to 0.60 from 0.95, and damage to 20 from 16. Replaced Ryoku Fast Right Tier 3 animation Updated Ryoku Fast Right Tier 3 lock duration to 0.70 from 0.53, and damage to 25 from 22.
addedChangesBots now have unique names, unique mask, item, skin and sword choices, matching avatars, and show BOT instead of a 0 ping.
changedChangesMade Hammer DPI-Aware
addedChangesAdded red line to Harmonious Prelude logo to match branding
addedChangesFlattened more brushes and added playerclips to areas on Monastery's Courtyard arena so the player would not hitch or get stuck
Arcade Style Updated Pure Fast Tier 1 lock duration0.500.60Arcade Style Updated Pure Fast Tier 1 lock duration increased, buff50 Updated Pure Fast Tier 3 damage232550 Updated Pure Fast Tier 3 damage increased, buff70, and damage302870, and damage decreased, nerf70, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration0.700.5670, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration decreased, nerf

Blade Symphony changes

addedNot even a week after putting Release Candidate 2 update into your hands , we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam. As always, please provide us feedback and help us hunt down bugs, by joining our Discord server . If you haven’t signed up to try the Harmonious Prelude update, then head here !
changedArcade Style Updated Pure Fast Tier 1 lock duration to 0.60 from 0.50 Updated Pure Fast Tier 3 damage to 25 from 23 Replaced Ryoku Fast Tier 2 animation Updated Ryoku Fast Tier 2 lock duration to 0.65 from 0.28 Replaced Ryoku Fast Tier 3 animation Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30 Updated Ryoku Fast Left Tier 2 lock duration to 0.60 from 0.95, and damage to 16 from 20. Replaced Ryoku Fast Left Tier 3 animation Updated Ryoku Fast Left Tier 3 lock duration to 0.70 from 0.44, and damage to 28 from 22. Updated Ryoku Fast Right Tier 1 damage to 15 from 12. Updated Ryoku Fast Right Tier 2 lock duration to 0.60 from 0.95, and damage to 20 from 16. Replaced Ryoku Fast Right Tier 3 animation Updated Ryoku Fast Right Tier 3 lock duration to 0.70 from 0.53, and damage to 25 from 22.
addedBots now have unique names, unique mask, item, skin and sword choices, matching avatars, and show BOT instead of a 0 ping.
changedMade Hammer DPI-Aware
addedAdded red line to Harmonious Prelude logo to match branding

Not even a week after putting Release Candidate 2 update into your hands, we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam. As always, please provide us feedback and help us hunt down bugs, by joining our Discord server. If you haven’t signed up to try the Harmonious Prelude update, then head here!

Changelog since Release Candidate 2

Changes

  • Arcade Style

    • Updated Pure Fast Tier 1 lock duration to 0.60 from 0.50

    • Updated Pure Fast Tier 3 damage to 25 from 23

    • Replaced Ryoku Fast Tier 2 animation

    • Updated Ryoku Fast Tier 2 lock duration to 0.65 from 0.28

    • Replaced Ryoku Fast Tier 3 animation

    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30

    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30

    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30

    • Updated Ryoku Fast Left Tier 2 lock duration to 0.60 from 0.95, and damage to 16 from 20.

    • Replaced Ryoku Fast Left Tier 3 animation

    • Updated Ryoku Fast Left Tier 3 lock duration to 0.70 from 0.44, and damage to 28 from 22.

    • Updated Ryoku Fast Right Tier 1 damage to 15 from 12.

    • Updated Ryoku Fast Right Tier 2 lock duration to 0.60 from 0.95, and damage to 20 from 16.

    • Replaced Ryoku Fast Right Tier 3 animation

    • Updated Ryoku Fast Right Tier 3 lock duration to 0.70 from 0.53, and damage to 25 from 22.

  • Bots now have unique names, unique mask, item, skin and sword choices, matching avatars, and show BOT instead of a 0 ping.

  • Made Hammer DPI-Aware

  • Added red line to Harmonious Prelude logo to match branding

  • Flattened more brushes and added playerclips to areas on Monastery's Courtyard arena so the player would not hitch or get stuck

  • Temporarily disabled CSM on Duel and Free Monastery in order to sort out rendering issue

Bug Fixes

  • Fixed a large number of prediction and networking problems. It SHOULD be much better! Please let us know!

  • Fixed various selections on Game Settings, Audio Settings, and Video Settings not properly saving

  • Fixed the scoreboard showing empty arenas if a player was kicked or left in the middle of a match.

  • Fixed being able to hear death sounds from other matches in your arena

  • Fix sword and scabbard position on lower framerates

  • Fixed issue potentially causing players to receive the wrong item when unlocked

  • Fixed a number of localization string issues

  • Fixed compiles in Hammer not starting

  • Fixed various brushes and models on District from rendering in and out

  • Fixed one remaining control point indicator on Docks not updating

  • Removed extra area of space by the barrels in the Deck arena on Winter

Source

Steam News / 7 August 2018

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