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Steam News1 August 20187y ago

Release Candidate 2 for Harmonious Prelude!

Hot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build!

Full notes

Full Blade Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes1 addition5 changes4 removals
  • Server
  • Gameplay
  • Balance
  • Compatibility
  • Fixes
  • Performance
changedHot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build! Hop in our Discord server if you’re looking for opponents or want to get information on the latest changes. If you haven’t signed up to try the Harmonious Prelude update, then head here !
changedChangesClassic Style: Updated Phalanx’s Fast Forward String 3 Tier 1 tracer for 12.5% uptime reduction and starting slightly later
changedChangesArcade Style Updated Phalanx’s Fast Forward String 1 Tier 1 tracer for 12.5% uptime reduction and starting slightly later Reduced Ryoku’s Fast String 1 Tier 1 lock duration to 0.28 from 0.55 Reduced Ryoku’s Fast String 1 Tier 1 damage to 12 from 17 Reduced Ryoku’s Fast String 1 Tier 2 damage to 16 from 20 Reduced Ryoku’s Fast String 1 Tier 3 damage from 28 to 22
changedChangesChanged Classic Rapier guard default convars: bb_guard_obb_length set to 65 from 50 bb_guard_obb_width set to 15 from 5 bb_guard_recovery_heavy set to 0.55 from 0.85 bb_guard_knockback_fast set to 450 from 500 bb_guard_knockback_balanced set to 450 from 400 bb_guard_knockback_heavy set to 450 from 250
changedChangesSmoothed the floor in many areas of Monastery’s Antechamber and Library. Player/environment collision is now incredibly accurate in the Harmonious Prelude update. Let us know if you get stuck on even the smallest of things!
fixedBug FixesNumerous bugs fixed involved with player data table, interpolation, networking and prediction. We’re always staying cognizant of the feel of the Beta. Our work never ends here.
55 Reduced Ryoku’s Fast String 1 Tier 1 damage171255 Reduced Ryoku’s Fast String 1 Tier 1 damage decreased, nerfbb_guard_obb_length set5065bb_guard_obb_length set increased, buffbb_guard_obb_length set to 65 from 50 bb_guard_obb_width set515bb_guard_obb_length set to 65 from 50 bb_guard_obb_width set increased, buff85 bb_guard_knockback_fast set50045085 bb_guard_knockback_fast set decreased, nerf

Blade Symphony changes

  • Bladehero
changedHot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build! Hop in our Discord server if you’re looking for opponents or want to get information on the latest changes. If you haven’t signed up to try the Harmonious Prelude update, then head here !
changedClassic Style: Updated Phalanx’s Fast Forward String 3 Tier 1 tracer for 12.5% uptime reduction and starting slightly later
changedArcade Style Updated Phalanx’s Fast Forward String 1 Tier 1 tracer for 12.5% uptime reduction and starting slightly later Reduced Ryoku’s Fast String 1 Tier 1 lock duration to 0.28 from 0.55 Reduced Ryoku’s Fast String 1 Tier 1 damage to 12 from 17 Reduced Ryoku’s Fast String 1 Tier 2 damage to 16 from 20 Reduced Ryoku’s Fast String 1 Tier 3 damage from 28 to 22
changedChanged Classic Rapier guard default convars: bb_guard_obb_length set to 65 from 50 bb_guard_obb_width set to 15 from 5 bb_guard_recovery_heavy set to 0.55 from 0.85 bb_guard_knockback_fast set to 450 from 500 bb_guard_knockback_balanced set to 450 from 400 bb_guard_knockback_heavy set to 450 from 250
changedSmoothed the floor in many areas of Monastery’s Antechamber and Library. Player/environment collision is now incredibly accurate in the Harmonious Prelude update. Let us know if you get stuck on even the smallest of things!

Hot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build! Hop in our Discord server if you’re looking for opponents or want to get information on the latest changes. If you haven’t signed up to try the Harmonious Prelude update, then head here!

Changelog since Release Candidate 1

Changes

  • Classic Style:

    • Updated Phalanx’s Fast Forward String 3 Tier 1 tracer for 12.5% uptime reduction and starting slightly later

  • Arcade Style

    • Updated Phalanx’s Fast Forward String 1 Tier 1 tracer for 12.5% uptime reduction and starting slightly later

    • Reduced Ryoku’s Fast String 1 Tier 1 lock duration to 0.28 from 0.55

    • Reduced Ryoku’s Fast String 1 Tier 1 damage to 12 from 17

    • Reduced Ryoku’s Fast String 1 Tier 2 damage to 16 from 20

    • Reduced Ryoku’s Fast String 1 Tier 3 damage from 28 to 22

  • Changed Classic Rapier guard default convars:

    • bb_guard_obb_length set to 65 from 50

    • bb_guard_obb_width set to 15 from 5

    • bb_guard_recovery_heavy set to 0.55 from 0.85

    • bb_guard_knockback_fast set to 450 from 500

    • bb_guard_knockback_balanced set to 450 from 400

    • bb_guard_knockback_heavy set to 450 from 250

  • Spectating a single player in an arena defaults camera to chase mode.

  • Bots have been given random names fitting their emblem theme.

  • Smoothed the floor in many areas of Monastery’s Antechamber and Library.

    • Player/environment collision is now incredibly accurate in the Harmonious Prelude update. Let us know if you get stuck on even the smallest of things!

Bug Fixes

  • Numerous bugs fixed involved with player data table, interpolation, networking and prediction.

    • We’re always staying cognizant of the feel of the Beta. Our work never ends here.

  • Fixed “ghost” hits.

  • Fixed crash when two fullscreen confirmation boxes were shown at once.

  • Fix crashes related two callvoting.

  • Fixed player items being reset when joining a server, selected items are persistent again.

  • Fixed player sometimes not receiving items.

    • There are still issues with players receiving items and proper XP. We’re investigating.

  • Fixed footstep and jumping sounds not playing.

  • Fixed players not showing on server info details screen.

  • Fixed missing capture point on cp_docks and wall indicators not updating.

  • Fixed broken materials on Community.

  • Can no longer customize your character during the tutorial.

  • Fixed spectators showing the wrong label viewing a match.

  • Fixed various spectator menu button state issues.

  • Fixed IK stuttering when sheathing a sword.

    • This has revealed a new issue; character feet are not firmly planted during the sheathe animation. We will take a look at this.

  • Fixed Discord Rich Presence connection failing and not launching Blade Symphony.

  • Sword tracers and FX will no longer continue receiving updates when not rendering.

  • Endcaps on particles bound for immediate destruction will not be played.

  • Hammer will no longer close if the Puny Human SDK launcher is closed.

  • Removed various debug information for previous “one dot” connection issue.

Source

Steam News / 1 August 2018

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