In this update5
Full notes
Full Blade and Sorcery update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello mates, Baron here with a fresh patch for you from the Warpfrog team.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Workshop
- Performance
Blade and Sorcery changes
Besides a bunch of bugfixes, we have a surprising QOL feature addition in this update - a height offset.
If you are really tall or really short, you probably knew all about how annoying that could, and this was an accessibility feature we always wanted to have but encountered issues with implementation due to the full body avatar. However Wully found an unexpected and nice way around it, so now you can offset your character height vs your real height. This also means you could play the game sitting down if you wanted. ːtmntleoː
This update took freaking ages to roll out, guys... After 5 years of development our game framework ThunderRoad has become really difficult and inefficient to work on due to regressions. The good news however is that KospY has been developing ThunderRoad 2. All those nagging issues we had from TR1 are no more on TR2, so this allows us to work much faster and more efficiently on our next game. ːpraisesunː
Full changelog below, cheers!
UPDATE 1.0.7 CHANGELOG
FEATURES
Added height offset feature in options book (Seated mode)
Mod Manager in-game report functionality
FIXES
Creatures should no longer play death animations if they died while in the air
Bhaptics integration fix
Metal textures being too dark in infuser room on Android
Fix localisation not updating in character creator
Fix dungeon arena gates not opening if enemies died through weird means
Fix for gravity holes on end tower puzzle disappearing
Fix for grip on index/vive controllers. Added back grabGripAction for SteamVR
Fix for stabbing an edible object then eating it makes the edible object stay stuck
Fix inventory orb lagging behind the player
Fix issue with missing items not being returned to the player stash if they fell through the ground
Fixed TK Problem on Small Crate
Fixed an edible audio not being linked to volume controls
Fixed gamemode option description not updating
Fixed lighting in dungeon not using normal maps on Android
Fixed hole in mesh in temple
Fixed wearable sfx not linked to volume controls
Made Crate able to be stored in Inventory
Fixed TK Issue on crate
Mod manager TOS localised
Fixed some VFX not fading to black when changing level on Android
Prevent Gravity Hammer from picking up the player
Prevent backing out of mod manager when its loading to prevent invalid state
Fixed not being able to grab Dalgarian door orb with your hands
Underwater1 Mesh fix for lighting
Updated new mods warning Spanish translation
Improved light probes in UrbanStreets2
Possible fix for lore not being saved on Android
Fixed issue with static batching breaking vertex data on pcvr
Fixed blue glow on things in home on PC
[Debug] Add slice random button to spectator for dismemberment testing
[Debug] Added button to spawn an item owned or not owned by the player in QA menu
[Debug] Dev mode command line arg added
PERFORMANCE
Lots of mesh optimisations within Dalgarian dungeons
Optimised Market exterior terrain
Reduced animation memory usage
Unlocked additional GPU level on Meta headsets for improved GPU performance
SDK
Add "AppendNextDrawer = true" to uses of ValueDropdown in SDK to allow modders to type in custom IDs instead of using the dropdown
Add persistent levels list to Crystal Hunt GameMode class + JSON for persistent levels other than the shop
Move capture audio syncer out of editor folder to fix missing scripts error
Separate face property bindings so the shopkeeper face bindings can be included in the SDK
URP changes annotated
Expand player mana events to include spell casting, add skill count to skill event linker to check loaded skills
Add creature tool methods to equip apparels
Methods to unequip apparels in CreatureTool
Add level module to define shop data ID in JSON
Add messageSkipEvent as alternative to onMessageSkip in SDK
BrainModuleSpeak now automatically closes the jaw when not speaking
Fixed issue with ethnic groups on creatureData not merging properly
Source
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