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Steam News21 June 20242y ago

Update 1.0.1 released

Hi! Kospy there as Baron is taking a break today ːsteammockingː A minor update has been released today (1.0.1) to fix some major issues with the 1.0 release.

Full notes

Full Blade and Sorcery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes1 removal
  • Gameplay
  • Store
  • Fixes
addedIf you are using the HTC Vive controllers, please note that the binding changed to fix an issue with hyper focus being unable to be used on this controllers. The new binding also improve how we open the menu and I hope it would also improve life of HTC Vive players (the controller lacking two buttons it's all about finding the less painful workaround). See the new bindings below that I lovely did using paint :p
fixedFixed issue with currencies not being refunded when you die in home/shop
fixedFixed issue with the golem head crystal being storable in the player inventory before its been pulled out the golem
changedMoved bloom intensity and post processing profile under graphics section
removedRemoved debug symbols from Oculus uploads
fixedFixed Post Processing colour grade profiles

Blade and Sorcery changes

addedIf you are using the HTC Vive controllers, please note that the binding changed to fix an issue with hyper focus being unable to be used on this controllers. The new binding also improve how we open the menu and I hope it would also improve life of HTC Vive players (the controller lacking two buttons it's all about finding the less painful workaround). See the new bindings below that I lovely did using paint :p
fixedFixed issue with currencies not being refunded when you die in home/shop
fixedFixed issue with the golem head crystal being storable in the player inventory before its been pulled out the golem
changedMoved bloom intensity and post processing profile under graphics section
removedRemoved debug symbols from Oculus uploads

Hi! Kospy there as Baron is taking a break today ːsteammockingː

A minor update has been released today (1.0.1) to fix some major issues with the 1.0 release. Minor update should not break any mods, so no worries about this.

If you are using the HTC Vive controllers, please note that the binding changed to fix an issue with hyper focus being unable to be used on this controllers. The new binding also improve how we open the menu and I hope it would also improve life of HTC Vive players (the controller lacking two buttons it's all about finding the less painful workaround). See the new bindings below that I lovely did using paint :p

Changelog for 1.0.1:

  • Fixed issue with currencies not being refunded when you die in home/shop

  • Fixed issue with the golem head crystal being storable in the player inventory before its been pulled out the golem

  • Moved bloom intensity and post processing profile under graphics section

  • Removed debug symbols from Oculus uploads

  • Fixed Post Processing colour grade profiles

  • Fix for modded book categorys not loading icons

  • Fixed HTC Vive wands slow motion not working

  • Fixed PressToMove for Vive wands missing in the options

  • Fixed duplication bug when swapping pages on the inventory

  • Fixed race condition causing a hang when loading save files or container contents

  • Updated Vive wand bindings to allow hyperfocus to work

New HTC Vive binding:

Source

Steam News / 21 June 2024

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